GIMP should take a lesson from Blender. Blender used to be the most clunky, unintuitive pieces of open source software. But after a decade and a half of UI development, it's one of the smoothest interfaces you'll ever use.
> GIMP should take a lesson from Blender. Blender used to be the most clunky, unintuitive pieces of open source software. But after a decade and a half of UI development, it's one of the smoothest interfaces you'll ever use
Agreed. I'm already willing to use GIMP in its current state. But though I've used it since I was a child, I have to re-google for things I know it can do.
I had a photo of a barn. I was going to construct it in miniature, so to get scale measurements I wanted an isometric perspective from a photo that had been taken at an angle. I had done this in GIMP before so I was hesitant to start googling for answers but in 25 minutes of playing with it, no combination of inputs would do what I wanted. I had to find some youtube tutorials.
Even simple tasks aren't simple. Annotating a photograph with a couple red arrows is a multi step challenge involving paths, stroking, selections, layers, and maybe some other stuff I'm forgetting. These UI concepts were impenetrable without tutorials -- I never would have figured this out on my own.
GIMP has helped me but it's never been pleasant to use.
Not if you're a professional in a big boy company, where the MacOS users can literally draw a perfect arrow in 2 seconds on any image, without installing a thing. You're just going to look completely incompetent.
Another lesson GIMP could take from Blender is the importance of a python REPL that updates with the analog commands to the menu items you're clicking. GIMP allows scripting from some kind of lisp, but in many hours of attempt I've never gotten it to do what I know it can do. But I was effective in blender within seconds because it allowed me to directly translate my actions to code.
We want to make macros simpler (some of the work I helped out with for GIMP 3.0 was to lay the groundwork for automated/recordable operations), but as with all the things on our roadmap it takes time and developers.
Blender also had a comparatively large amount of money backing these changes, if I remember correctly, which I expect GIMP does not. I suppose a lesson in that area would be required first. However, the others like Krita might be better positioned for this.
Agreed. I'm already willing to use GIMP in its current state. But though I've used it since I was a child, I have to re-google for things I know it can do.
I had a photo of a barn. I was going to construct it in miniature, so to get scale measurements I wanted an isometric perspective from a photo that had been taken at an angle. I had done this in GIMP before so I was hesitant to start googling for answers but in 25 minutes of playing with it, no combination of inputs would do what I wanted. I had to find some youtube tutorials.
Even simple tasks aren't simple. Annotating a photograph with a couple red arrows is a multi step challenge involving paths, stroking, selections, layers, and maybe some other stuff I'm forgetting. These UI concepts were impenetrable without tutorials -- I never would have figured this out on my own.
GIMP has helped me but it's never been pleasant to use.