Hacker News new | ask | show | jobs
Type resolution redesign, with language changes to taste (ziglang.org)
401 points by Retro_Dev 104 days ago
12 comments

Hi, author of this devlog here! Not to dismiss concerns about breaking language changes, but there seems to be a bit of a misconception here that this compiler change was highly breaking and will require significant effort from Zig users to update for. Perhaps I unintentionally gave that impression in the devlog or the PR writeup, apologies if so---but it's not the case! Although there were breaking changes in this patch, they were quite minor: most users are unlikely to hit them, and if they do then they're straightforward to deal with.

For a concrete example, while testing this branch, I tried building ZLS (https://github.com/zigtools/zls/). To do that, the only change I had to make was changing `.{}` to `.empty` in a couple of its dependencies (i.e. not even in ZLS itself!). This was needed because I removed some default values from `std.ArrayList` (so the change was in standard library code rather than the language). Those default values had actually already been deprecated (with intent to remove) for around a year, so this wasn't exactly a new change either.

As another example, Andrew has updated Awebo (https://codeberg.org/awebo-chat/awebo), a text and voice chat application, to the new version of Zig. Across Awebo's entire dependency tree (which includes various packages for graphics, audio, and probably some other stuff), the full set of necessary changes was:

* Same as above, change `.{}` to `.empty` in a few places, due to removal of deprecated defaults

* Add one extra `comptime` annotation to logic which was constructing an array at comptime

* Append `orelse @alignOf(T)` onto an expression to deal with a newly-possible `null` case

These are all trivial fixes which Zig developers would be able to do pretty much on autopilot upon seeing the compile errors.

So, while there were a handful of small breaking changes, they don't seem to me like a particularly big deal (for a language where some level of breakage is still allowed). The main thing this PR achieved was instead a combination of bugfixes, and enhancements to existing features (particularly incremental compilation).

I made one of the comments that seems to be perceived a critical of the changes (I made a statement about the seemingly brief paragraph on changing semantics). As I replied to Andrew, I will tell you: the PR had a large amount of planning and implementation that seems of great quality. I certainly did not intend to discredit you or the obviously large amount of work you have done previously or on the change. I guess that will teach me to post without even more caveats.
Oh, no problem at all & no shade of any kind intended! I just wanted to clarify this point since it seems like a good few people got that misconception. That doesn't mean you can't discuss breakage anyway, or ask questions of the development / language design process :)
Your comment was reasonable, I don't know why it got downvoted that hard.
I am going to ask a question that is is definitely not the place for, but I am not involved with Zig in any way and am curious, so I hope you'll indulge me.

I noticed the following comment was added to lib/std/multi_array_list.zig [0] with this change:

        /// This pointer is always aligned to the boundary `sizes.big_align`; this is not specified
        /// in the type to avoid `MultiArrayList(T)` depending on the alignment of `T` because this
        /// can lead to dependency loops. See `allocatedBytes` which `@alignCast`s this pointer to
        /// the correct type.
How could relying on `@alignOf(T)` in the definition of `MultiArrayList(T)` cause a loop? Even with `T` itself being a MultiArrayList, surely that is a fully distinct, monomorphized type? I expect I am missing something obvious.

[0]: https://codeberg.org/ziglang/zig/pulls/31403/files#diff-a6fc...

I had to search for this, but managed to find the relevant mlugg@ comment[0] on the ZSF zulip:

> i had to change the bytes field from [*]align(@alignOf(T)) u8 to just [*]u8 (and cast the alignment back in the like one place that field is accessed). this wasn't necessary for MultiArrayList in and of itself, but it was necessary for embedding a MultiArrayList(T) inside of T without a dependency loop, like

    const T = struct {
        children: MultiArrayList(T),
    };
    // reproduced for completeness:
    fn MultiArrayList(comptime T: type) type {
        return struct {
            bytes: [*]align(@alignOf(T)) u8,
            // ...
        };
    }
[0]: https://zsf.zulipchat.com/#narrow/channel/454360-compiler/to...
Ah, that makes sense. Thanks for pulling this up!
He went into it a bit more over on Ziggit today too. I only noticed it way after I went digging: https://ziggit.dev/t/devlog-type-resolution-redesign-with-la...
I would really like to hear from people using Zig in production/semi-serious applications; where software stability is important.

How's your experience with the constantly changing language? How're your update/rewrite cycles looking like? Are there cases where packages you may use fall behind the language?

I know Bun's using zig to a degree of success, was wondering how the rest were doing.

I maintain a ~250K LoC Zig compiler code base [0]. We've been through several breaking Zig releases (although the code base was much smaller for most of that time; Writergate is the main one we've had to deal with since the code base crossed the 100K LoC mark).

The language and stdlib changing hasn't been a major pain point in at least a year or two. There was some upgrade a couple of years ago that took us awhile to land (I think it might have been 0.12 -> 0.13 but I could be misremembering the exact version) but it's been smooth sailing for a long time now.

These days I'd put breaking releases in the "minor nuisance" category, and when people ask what I've liked and disliked about using Zig I rarely even remember to bring it up.

[0]: https://github.com/roc-lang/roc

At this point do you believe porting the codebase to Zig was the right decision? Do you have any regrets?

Also, I'm excited about trying out your language even moreso than Zig. :)

What's the main value proposition of roc? I found interesting tags (like symbols in mathematica) and tags with payloads (like python namedtuple or dataclasses). I haven't seen this elsewhere. Otherwise seems quite typical (Pattern matching is quite common, for example).

Example programs that you couldn't easily express in other languages?

Are you aware that your Github README doesn't actually tell us anything about Roc is or why we might be interested?

This might be on purpose given the first words are "Work in progress" and "not ready for release", but linking as above does lose some value.

Instead of being rude, consider checking Roc's website: https://roc-lang.org/

He wasn't pitching the language directly, but linking to the codebase as that was what was relevant to the comment he was replying to.

If I missed with tone, that's on me. I was going for "helpful constructive feedback".
I've worked on two "production" zig codebases: tigerbeetle [0] and sig [1].

These larger zig projects will stick to a tagged release (which doesn't change), and upgrade to newly tagged releases, usually a few days or months after they come out. The upgrade itself takes like a week, depending on the amount of changes to be done. These projects also tend to not use other zig dependencies.

[0]: https://github.com/tigerbeetle/tigerbeetle/pulls?q=is%3Apr+a...

[1]: https://github.com/Syndica/sig/pulls?q=is%3Apr+author%3Akpro...

I really wanted to deep dive into zig but I'm into rust now kinda late as I'm really just started like 2024.

Have you tried rust? how does it compared to zig?

* just asking

Two different philosophical approaches with Zig and Rust.

- Zig: Let's have a simple language with as few footguns as possible and make good code easy to write. However we value explicitness and allow the developer to do anything they need to do. C interoperability is a primary feature that is always available. We have run time checks for as many areas of undetermined behaviour as we can.

- Rust: let's make the compiler the guardian of what is safe to do. Unless the developer hits the escape hatch, we will disallow behaviour to keep the developer safe. To allow the compiler to reason about safety we will have an intricate type system which will contain concepts like lifetimes and data mobility. This will get complex sometimes so we will have a macro system to hide that complexity.

Zig is a lot simpler than Rust, but I think it asks more of it's developer.

> However we value explicitness and allow the developer to do anything they need to do*

* except for having unused variables. Those are so dangerous the compiler will refuse the code every time.

They are indeed dangerous, and I think this is a pretty good example of why.

https://andrewkelley.me/post/openzfs-bug-ported-zig.html

don't know if it's still on the table, but Andrew has hinted that the unused variables error may in the future still produce an executable artefact but return an nonzero return code for the compiler. And truly fatal errors would STILL produce an executable artefact too, just one that prints "sorry this compilation had a fatal error" to stdout.
It’s hard to say that one needs unused variables.
Same for kernel drivers
Rust is a Bugatti Veyron, Zig is a McLaren F1.
as few footguns as possible

There are no destructors so all the memory ownership footguns are still there.

sure, but when I've written zig this has never been an issue for me. `defer` makes memory management really easy.

If you want to auto-generate destructors, zig has really good comptime features that can let you do that.

That's disingenous, Rust tries to minimize errors, first at compile time then at runtime, even if it at some discomfort of to programer.

Zig goes for simplicity while removing a few footguns. It's more oriented towards programmer enjoyment. Keep in mind that programmers don't distinguish ease of writing code from ease of writing unforeseen errors.

Yes, I've written a few unsafe-focused crates [0], some of which have been modified & merged into the stdlib [1] [2] exposing them to the fringe edge-cases of Rust like strict provenance.

IMO, Rust is good for modeling static constraints - ideal when there's multiple teams of varying skill trying to work on the same codebase, as the contracts for components are a lot clearer. Zig is good for expressing system-level constructs efficiently: doing stuff like self-referential/intrusive data structures, cross-platform simd, and memory transformations is a lot easier in Zig than Rust.

Personally, I like Zig more.

[0] https://crates.io/users/kprotty

[1] https://github.com/rust-lang/rust/pull/95801

[2] https://github.com/rust-lang/rust/blob/a63150b9cb14896fc22f9...

Zig is a modern C,

Rust is a modern C++/OCaml

So if you enjoy C++, Rust is for you. If you enjoy C and wish it was more verbose and more modern, try Zig.

As someone who never liked writing anything C++ since 2000+ (did like it before) I cannot agree with this. C++ and Rust are not comparable in this sense at all.

One can argue Rust is what C++ wanted to be maybe. But C++ as it is now is anything but clean and clear.

See my other comment[1]

It replaces C++ for me, so I would say it's "a C++"

[1]: https://news.ycombinator.com/item?id=47334275

I think the comparison is fair, strictly in the sense that both Rust and C++ are designed around extensible programming via a sort of subtyping (C++ classes, Rust traits), and similar resource management patterns (ownership, RAII), where Zig and C do not have anything comparable.
My take, unfortunately, is that Zig might be a more modern C but that gives us little we don’t already have.

Rust gives us memory safety by default and some awesome ML-ish type system features among other things, which are things we didn’t already have. Memory safety and almost totally automatic memory management with no runtime are big things too.

Go, meanwhile, is like a cleaner more modern Java with less baggage. You might also compare it to Python, but compiled.

Zig gives things we really dont have yet: C + generics + good const eval + good build system + easy cross compilation + modern niceties (optionals, errors, sum types, slices, vectors, arbitrary bit packing, expression freedom).

Are there any other languages that provide this? Would genuinely consider the switch for some stuff if so.

It is kind of interesting that the Linux kernel is slowly adopting Rust, whereas Zig seems like it would be a more natural fit?

I know, timelines not matching up, etc.

Definitely not. Rust gives you a tangible benefit in terms of correctness. It's such a valuable benefit that it outweighs the burden of incorporating a new language in the kernel, with all that comes with it.

Zig offers no such thing. It would be a like-for-like replacement of an unsafe old language with an unsafe new one. May even be a better language, but that's not enough reason to overcome the burden.

Memory safety by default in kernel sounds like a good idea :). However I don't think that C is being _replaced_ by Rust code, it's rather that more independent parts that don't need to deeply integrate with the existing C constructs can be written in a memory safe language, and IMO that's a fine tradeoff
I believe Rust is mainly being used for driver development, which seems a great fit (there's so many people of different skill levels who write Linux drivers, so this should help avoid bad driver code being exploited). It may also end up in the core systems, but it also might not fit there as well.
And “if you enjoy C++/if you enjoy C” are gross oversimplifications.
It is not about timelines. Linux Torvalds doesn't spend nights reading bunch of books with crabs on their covers rewriting random bits and pieces of the kernel in Rust. It is basically a dedicated group of people sponsored by megacorps doing the heavy lifting. If megacorps wanted Zig we could have had it in the kernel instead (Linux might have rejected it though, not sure what he thinks of it).
And Zig isn't stable yet
Comparing Rust to C++ feels strange to me.

It’s like people do it just because Zig is very comparable to C. So the more complex Rust must be like something else that is also complex, right? And C++ is complex, so…

But that is a bit nonsensical. Rust isn’t very close to C++ at all.

I wrote lots of C++ before learning Rust, and I enjoyed it. Since learning Rust, I write no more C++. I found no place in which C++ is a better fit than Rust, and so it's my "new C++".

For example, high performance servers (voltlane.net), programming languages (https://github.com/HF-Foundation, https://github.com/lionkor/mcl-rs, and one private one), webservers (beampaint.com) and lots of other domains.

Rust is close to C++ in that it is a systems language that allows a reasonable level of zero-cost abstractions.

I found swift way more enjoyable than rust as a C++ alternative. It even has first class-ish interop now.
Seriously asking, where Go sits in this categorization?
Nowhere, or wherever C# would sit. Go is a high level managed language.
Go is modern Java, at least based on the main area of usage: server infrastructure and backend services.
It's also a modern C.

If you enjoy C and wish it was less verbose and more modern, try Go.

Go is a language which sits perfectly where using garbage collection is no problem with ya.
C++ added OOP to C.

Rust is not object-oriented.

That makes your statement wrong.

It certainly is according to the various CS definitions of type systems.

Plenty of OOP architectures can be implemented 1:1 in Rust type system.

Objective-C added OOP to C. C++ did not. C++ is neither an OO language nor a C superset.
Zig is Modula-2/Object Pascal re-packaged with a C like syntax.
Time to start zig++
Zig is what you want to write, because it gets out of the way.

Rust is what you want your colleagues to write, to enforce good practices and minimise bugs. It's also what I want my past self to have written, because that guy is always doing things that make my present life harder.

I'd rather my colleagues (and past self) write Rocq.

Rust is what you use when you'd rather spend time doing sales and marketing for Rust than building software.

zig really makes it unappealing to architecture astronaut, and rust pushes you towards it. id rather my colleagues write zig
Zig 0.15 is pretty stable. The biggest issue I face daily are silent compiler errors (SIGBUS) for trivial things, e.g. a typo in an import path. I've yet to find exactly why this [only sometimes] causes such a crash, but they're a real pain to figure out over a large changeset. `zig ast-check` sometimes catches the error, else Claude's pretty good at spotting where I accidentally re-used a variable name (again, 90% of the time I do that, it's an easy error, but the other 10%, I get a message-less compiler crash). It sounds like the changes in the OP might be specifically addressing these types of issues.

Also, my .zig-cache is currently at 173GB, which causes some issues on the small Linux ARM VPS I test with.

As for upgrades. I upgraded lightpanda to 0.14 then 0.15 and it was fine. I think for lightpanda, the 0.16 changes might not be too bad, with the only potential issue coming from our use of libcurl and our small websocket server (for CDP connections). Those layers are relatively isolated / abstracted, so I'm hopeful.

As a library developer, I've given up following / tracking 0.16. For one, the change don't resonate with me, and for another, it's changing far too fast. I don't think anyone expects 0.16 support in a library right now. I've gotten PRs for my "dev" branches from a few brave souls and everyone seems happy with that arrangement.

> The biggest issue I face daily are silent compiler errors (SIGBUS) for trivial things, e.g. a typo in an import path.

I don't use zig. My experience has been that caches themselves are sources of bugs (not talking about zig only, but in general). Clearing all relevant caches occasionally is useful when you're experiencing weird bugs.

I don't know why I was downvoted here. One day, I was experiencing weird compilation errors. Clearing the `ccache` C/C++ compiler cache helped get past the problem. Yes, I could have investigated in detail what was the issue and if ccache had a bug but sometimes you don't have the luxury of investigating everything your toolchain throws at you.
You don't use it, but you're offering unsolicited advice about it, and that advice is very generic.

It's not even an argument that you're wrong, just that it's not contributing much and people think that other replies should come first.

Never mind that the previous poster’s insight about caches is correct.

Zig has had caching bugs/issues/limitations that could be worked around by clearing the cache. (Has had, and more that likely still has, and will have.)

That .zig-cache seems massive to me. I keep mine on a tmpfs and remove it every time the tmpfs is full.

Do you see any major problems when you remove your .zig-cache and start over?

Just a slower build. From ~20 seconds to ~65 seconds the first time after I nuke it.
But why is it so big in the first place?

I was searching around for causes and came across the following issues: https://github.com/ziglang/zig/issues/15358 which was moved to https://codeberg.org/ziglang/zig/issues/30193

The following quotes stand out

> zig's caching system is designed explicitly so that garbage collection could happen in one process simultaneously while the cache is being used by another process.

> I just ran WizTree to find out why my disk was full, and the zig cache for one project alone was like 140 GB.

> not only the .zig-cache directory in my projects, but the global zig cache directory which is caching various dependencies: I'm finding each week I have to clear both caches to prevent run-away disk space

Like what's going on? This doesn't seem normal at all. I also read somewhere that zig stores every version of your binary as well? Can you shed some light on why it works like this in zigland?

AFAIK garbage collection is basically not implemented yet. I myself do `ZIG_LOCAL_CACHE_DIR=~/.cache/zig` so I only have to nuke single directory whenever I feel like it.
Does Zig have incremental builds yet? Or is it 20 secs each time for your build.
20 seconds each time. Last time I tried to enable incremental build, it wasn't working for us. It was a while ago, but I think it had to do with something in our v8 bridge.
The forever backwards compatible promise of C++ was a tremendous design mistake that has resulted in mindshare death as of 2026. It might suck to have to modify your code to continue to get it to work, but it’s the right long term approach.
> that has resulted in mindshare death as of 2026

I could make a bet that as of 2026 still more C++ projects are being started than Rust + Zig combined.

World is much more vast than ShowHN and GitHub would indicate.

Being started? I would take that bet.
It suffices to use the games industry, HFT and HPC as domains.
Pretty sure even games moved to C#.
Mindshare death is a very large overstatement given the massive amount of legacy C++ out there that will be maintained by poor souls for year to come. But you are right, there used to be a great language hiding within C++ if the committee ever dared to break backwards compat. But even if they did it now it would be too late and they'd just end up with a worse Rust or Zig.
The biggest problem with C++ is that while everyone agrees there is a great language hiding in it, everyone also has a remarkably different idea of what that great language actually is.
I don't agree there's a great language hiding in C++. My high level objections would be that the type system is garbage and the syntax is terrible, so you'd need a different type system and syntax and that's nothing close to C++ after the changes.

After many years of insisting that "dialects" of C++ are a terrible idea, despite the reality that most C++ users have a specific dialect they use - Bjarne Stroustrup has endorsed essentially the same thing but as "profiles" to address safety issues. So for people who think there is a "great language" in there perhaps in C++ 29 or C++ 32 you will be able to find out for yourselves that you're wrong.

There are multiple great languages hiding within it
As proven a few times, it doesn't matter if committee decides to break something if compiler vendors aren't on board with what is being broken.

There is still this disconnection on how languages under ISO process work in the industry.

The C++ standards committee’s antiquated reliance on compiler “vendors” holds it back. They should adopt maintenance of clang and bless it as the reference compiler.
And you will be the one telling the losers that their compiler, operating systems and OS doesn't count?

By the way this applies to the C language so beloved on this corner as well.

As it does to COBOL, Fortran, Ada and JS (ECMA is not much different from ISO).

Rust has managed just fine to remain mostly backwards compatible since 1.0 , while still allowing for evolution of the language through editions.

This puts much more work on the compiler development side, but it's a great boon for the ecosystem.

To be fair, zig is pre 1.0, but Zig is also already 8 years old. Rust turned 1.0 at ~ 5 years, I think.

Rust started in 2006 and reached v1 in 2015, that's 9 years.
Rust existed nearly entirely on paper until 2009, when Mozilla started funding researchers to work on it full-time. It wasn't announced in any sort of official capacity until 2010, and had no official numbered release until 2012. It was less than three and a half years between 0.1 and 1.0, and in that time, hard as it is to believe, it underwent more overall change than Zig has.
There is a reason GCC, LLVM, CUDA, Metal, HPC,.. rely on C++ and will never rewrite to something else, including Zig.
Yes, inertia. If those projects started today, they would likely choose rust.
Why isn't rustc using Cranelift then?
I can think a few reasons:

- Cranelift applies less optimizations in exchange for faster compilation times, because it was developed to compile WASM (wasmtime), but turns out that is good enough for Rust debug builds.

- Cranelift does not support the wide range of platforms (AFAIK just X86_64 and some ARM targets)

Same reason Android and Chrome and git and Linux weren't written in Rust when they started. Rust didn't exist. All of these projects integrate Rust now, after being single language projects for the longest time.

It's notable that the projects you mentioned mostly don't need to deal with adversarial user input, while the projects I mentioned do. That's one area that Rust shines in.

Looking at LLVM build times I seriously believe that C would have been the better choice :/ (it wouldn't be a problem if LLVM wouldn't be the base for so many other projects)

Same for the Metal shading language. C++ adds exactly nothing useful to a shading language over a C dialect that's extended with vector and matrix math types (at least they didn't pick ObjC or Swift though).

CUDA, SYSCL, HLSL evolution roadmap, and Khronos future for Vulkan beg to differ with your opinion.
> HLSL evolution roadmap

...that's just because of the traditional-game-dev Stockholm syndrome towards C++ (but not too much C++ please!).

> Khronos future for Vulkan

As far as I'm aware Khronos is not planning to move the Vulkan API to C++ - and the 'modern C++' sample code which adds a C++ RAII wrapper on top of the Vulkan C API does more harm than good (especially since lifetime management for Vulkan object is a bit more involved than just adding a class wrapper with a destructor).

The forever backwards compatible promise of C++ is pretty much the main reason anyone is using C++.
Hilariously, they broke this compatibility. std::auto_ptr was an abomination, but removing it from the language was needless and undermined the long term stability that differentiates C++ from upstarts.
those that used it were rightly punished by the removal
Mitchell Hashimoto (developer of Ghostty) talks about Zig a lot. Ghostty is written in it, and he seems to love it. The churn doesn't seem to bother him at all.

I asked him about in a thread a while back: https://news.ycombinator.com/item?id=47206009#47209313

The makers of TigerBeatle also rave about how good Zig is.

It's been a non-issue for us at tvScientific. Once or twice a year you settle in for a mass refactor, and when that's done you move on with your day.

Packages do fall behind. We only use a couple, so it's pretty easy to point to an internal fork while we wait for upstream to update or to accept our updates. That'd probably be a pain point if you were using a lot of them.

Running a ~20Kloc 0.16 Zig in prod, compiled and deployed as DebugSafe. No issues, superstable. This was rewrite of Node.js/Typescript computation module, and we chose Zig over Rust due to better support for f128. Zig/DebugSafe is approximately twice faster than TypeScript/Node.js 25 for our purpose, with approximately 70% less memory consumption. We were not impacted by WriterGate and other recent scandals much because we primarily rely on libc, and we don't use much of Zig's I/O standard lib.

Zig has a better support for sqlite/JSON serialization (everything is strongly typed and validated) than Node.js, so that was a plus as well.

Zig minuses are well known: lack of syntax sugar for closures/lambdas/vtable, which makes it hard to isolate layers of code for independent development.

We use Arcs (atomic reference counting) with resource scopes (bumper allocators) extensively, so memory safety is not a concern despite aggressively multithreading logic. The default allocator automatically detects memory leaks, use-after-free, etc so we are planning to continue running it in DebugSafe indefinitely. We tried switching to ReleaseFast and gained about 25%, which is not that much faster to lose memory safety guarantees.

The language itself does not change much, but the std does. It depends on individuals, but some people rely less on the std, some copy the old code that they still need.

> Are there cases where packages you may use fall behind the language?

Using third party packages is quite problematic yes. I don't recommend using them too much personally, unless you want to make more work for yourself.

Using third party packages has gotten a lot easier with the changes described in this devlog https://ziglang.org/devlog/2026/#2026-02-06
I recently tried to learn it and found it frustrating. A lot of docs are for 0.15 but the latest is (or was) 0.16 which changed a lot of std so none of the existing write ups were valid anymore. I plan to revisit once it gets more stable because I do like it when I get it to work.
0.16 is the development version. 0.15.2 is latest release.
I stopped updating the compiler at 0.14 for three projects. Getting the correct toolchain is part of my (incremental) build process. I don't use any external Zig packages.

I think one of the more PITA changes necessary to get these projects to 0.15 is removing `usingnamespace`, which I've used to implement a kind of mixin. The projects are all a few thousand LOC and it shouldn't be that much trouble, but enough trouble that none of what I gain from upgrading currently justify doing it. I think that's fine.

hi, i'm the founder of https://github.com/zml/zml, very happy with Zig
> I know Bun's using zig to a degree of success, was wondering how the rest were doing.

Just a degree of success?

You can fix you code 10 times you will fix it.
For those like me who have never heard of this software: Bun, some sort of package management service for javascript. https://en.wikipedia.org/wiki/Bun_(software)
Bun is a full fledged JavaScript runtime! Think node.js but fast
> Think node.js but fast

Color me extremely sceptical. Surely if you could make javascript fast google would have tried a decade ago....

Bun uses JSC (JavaScriptCore) instead of V8. From what I understand, whereas Node/V8 has a higher tier 4 "top speed", JSC is more optimized for memory and is faster to tier up early/less overhead. Good for serverless. Great for agents -> Anthropic purchase.
> Good for serverless. Great for agents -> Anthropic purchase.

Surely nobody would use javascript for either yea? The weaknesses of the language are amplified in constrained environments: low certainty, high memory pressure, high startup costs.

The actual JS code is in the same ballpark as nodejs. They get fast by specializing to each platform's fastest APIs instead of using generic ones, reimplementing JS libraries in Zig (for example npm or jest) and using faster libraries (for example they use the oniguruma regex engine). Also you don't need an extra transpiling step when using TypeScript.
they have, v8 is a pretty fast engine and an engineering marvel. bun is faster at cost of having worse jit and less correctness
I am impressed by the achievements of the Zig team. I use the ghostty terminal emulator regularly -- it is built in Zig and it is super stable. It is a fantastic piece of software.

This makes me feel that the underlying technology behind Zig is solid.

But I prefer Rust over Zig. The main difference is Rust chooses a "closed world" model while Zig chooses an "open world" model: in Rust, you must explicitly implement a trait while in Zig as long as the shape fits, or the `.` on a structure member exists (for whichever type you pass in), it will work (I don't use Zig so pardon hand wavy description).

This gives Zig very powerful meta programming abilities but is a pain because you don't know what kind of type "shapes" will be used in a particular piece of code. Zig is similar to C++ templates in some respects.

This has a ripple effect everywhere. Rust generated documentation is very rich and explicit about what functions a structure supports (as each trait is explicitly enrolled and implemented). In Zig the dynamic nature of the code becomes a problem with autocomplete, documentation, LSP support, ...

> But I prefer Rust over Zig. The main difference is Rust chooses a "closed world" model while Zig chooses an "open world" model: in Rust, you must explicitly implement a trait while in Zig as long as the shape fits, or the `.` on a structure member exists (for whichever type you pass in), it will work (I don't use Zig so pardon hand wavy description).

Do you happen to have a more specific example by any chance? I’d be interested in what this looks like in practice, because what you described sounds a bit like Go interfaces and from my understanding of Zig, there’s no direct equivalent to it, other than variations of fieldParentPtr.

They are referring to `anytype`, which is a comptime construct telling the compiler that the parameter can be of any type and as long as the code compiles with the given value, it's good.

It's an extremely useful thing, but unconstrained, it's essentially duck typing during compile time. People has been wanting some kind of trait/interface support to constrain it, but it's unlikely to happen.

Conceptually it's quite similar to how C++ templates work (not including C++20 concepts, which is the kind of constraining you're talking about).

I quite like it when writing C++ code. Makes it dead easy to write code like `min` that works for any type in a generic way. It is, however, arguably the main culprit behind C++s terrible compiler-errors, because you'll have standard library functions which have like a stack of fifteen generic calls, and it fails really deeply on some obscure inner thing which has some kind of type requirement, and it's really hard to trace back what you actually did wrong.

In my (quite limited) experience, Zig largely avoids this by having a MUCH simpler type system than C++, and the standard library written by a sane person. Zig seems "best of both worlds" in this regard.

The kernel32 -> Ntdll changes are the most interesting thing to me here. A lot of the rationale is applicable also to the linux userspace APIs, especially errors in return at the kernel-userspace boundary vs GetLastError/errno in kernel32/libc. Of course on linux the "problem" is that libc and the kernel API are intimately intertwined and the former mandates using errno. I wonder how the pattern made its way into windows as well. That environment has never seemed to me to promote using libc.
The errno/GetLastError() pattern is a remnant from a time before threads were a thing. You could have multiple processes, but they were largely scheduled collaboratively (rather than preemptively).

In that world, things like global variables are perfectly fine. But then we got first preemptive scheduling and threads, then actual multicore CPUs, so global variables became really dangerous. Thread locals are the escape hatch that carried these patterns into the 21st century, for better or worse.

Indeed, and this change of philosophy shows up in the pthread (POSIX threads) API, which returns error values directly (as a negative integer) instead of setting the errno variable.
Instead of implementing a workaround for types as namespaces, wouldn't it better to explicitly add namespaces to the language?
I think zig is striving for language minimalism, make it minimal as possible then if a feature optimized multiple places use cases benefit
It's not so much a workaround as it is an elegance in design. In Zig, when you @import a file, that file is converted to a struct with comptime fields for all of the public members. Similarly, a "namespace" in Zig is just a nested struct with more fields. Usually it's just another import of something else.

N.B.: Coffee hasn't reached my bloodstream yet; accuracy not guaranteed.

files aren't converted to structs on import, they _are_ structs (well, their contents are the inside of a struct declaration). also, public members don't become comptime fields? file structs are basically left as-is on import, nearly like you copy&pasted the file contents into a struct declaration
I just have to add another reflection:

One thing that tends to be overlooked when discussing changes is the ecosystem effect of frequent changes.

A language that breaks frequently doesn't just impose upgrade work on apps, but also discourages the creation of long-lived libraries and tools. Anything that sits between the language and the user (linters, bindings, frameworks, teaching material, tutorials etc) has to to some degree "chase the language"

This means that the ecosystem will skew toward very actively maintained libraries and away from "write once then leave it alone" libs. And this the trade-off is reasonable during early language design, but it's worth acknowledging that it has real consequences for ecosystem growth.

One should note that other newer languages have put significant effort into minimizing this churn, precisely to allow the latter type of ecosystem to also form. So it's kind of an experiment, and it will be interesting to see which approach ends up producing the larger ecosystem over time.

An example for this is the Blender addon ecosystem. Blender moves very fast, breaking API changes every few versions. Now I am not an addon developer myself, but from github issues I follow, changes are fairly often trivial to do.

Yet, someone has to do them. Ideally it is the creator of the addon, sometimes it's the users who do it, when the addon is not maintained anymore (in case of trivial changes).

It kinda works that way, but it also is some kind of gamble for the user. When you see a new addon (and a new addon developer), you can't know if they gonna stick to it or not.

If you have to pay for the addon, it's more likely they maintain it, of course. But also not a guarantee.

Zig's worth it though. I don't care for libraries that aren't maintained anyway. If they don't maintain it, it's just bad anyway. Why do you always nag about Zig. Stop shilling your C3 here.
This kind of thought is popular in the web world where browsers get an update every 3 days and you don't control the hosting services, so constant maintenance is unavoidable.

But in the world of desktop development it's possible for a library to be "done", having a 100% stable codebase going forward and requiring no maintenance. And it's not bad, it's actually good.

Requiring every dependency to be constantly maintained is a massive drain on productivity.

Once Zig hits 1.0 it will essentially be done. They don't plan on making further changes to the language, so they want to get it right while they can.
Looks like all the 2 users of C3 came here to complain about Zig. Why should we listen to you?
I've never even heard of C3, I use C++ and Jai.

I've never used Zig either, I just disagree that requiring constant maintenance is a good.

> Many projects including Chromium, boringssl, Firefox, and Rust call SystemFunction036 from advapi32.dll because it worked on versions older than Windows 8.

That's not true. They use ProcessPrng since versions earlier than 10 are no longer supported (well, rust also has a windows 7 target but that couldn't use ProcessPrng anyway since it wasn't available). The issue they linked is from a decade ago. E.g. here's Chromium: https://github.com/chromium/chromium/blob/dc7016d1ef67e3e128...

> If [ProcessPrng] fails it returns NO_MEMORY in a BOOL (documented behavior is to never fail, and always return TRUE).

From Windows 10 onward ProcessPrng will never fail. There's a whitepaper that gives the justification for this (https://aka.ms/win10rng):

> We also have the property that a request for random bytes never fails. In the past our RNG functions could return an error code. We have observed that there are many callers that never check for the error code, even if they are generating cryptographic key material. This can lead to serious security vulnerabilities if an attacker manages to create a situation in which the RNG infrastructure returns an error. For that reason, the Win10 RNG infrastructure will never return an error code and always produce high-quality random bytes for every request...

> For each user-mode process, we have a (buffered) base PRNG maintained by BCryptPrimitives.dll. When this DLL loads it requests a random seed from kernel mode (where it is produced by the per-CPU states) and seeds the process base PRNG. If this were to fail, BCryptPrimitive.dll fails to load, which in most cases causes the process to terminate. This behavior ensures that we never have to return an error code from the RNG system.

(This is a response to a different devlog entry on the same page, not TFA.)
Oh sorry, I thought this was just listing changes since the branch.
Congratulations to the dev, a 30,000 line PR for a language compiler (and a very much non-trivial compiler) is a feat to be proud of. But a change of this magnitude is a serious bit of development and gave me pause.

I understand both of the following:

1. Language development is a tricky subject, in general, but especially for those languages looking for wide adoption or hoping for ‘generational’ (program life span being measured in multiple decades) usage in infrastructure, etc.

2) Zig is a young-ish language, not at 1.0, and explicitly evolving as of the posting of TFA

With those points as caveats, I find the casualness of the following (from the codeburg post linked on the devlog) surprising:

‘’’This branch changes the semantics of "uninstantiable" types (things like noreturn, that is, types which contain no values). I wasn't originally planning to do this here, but matching the semantics of master was pretty difficult because the existing semantics don't make much sense.’’’

I don’t know Zig’s particular strategy and terminology for language and compiler development, but I would assume the usage of ‘branch’ here implies this is not a change fully/formally adopted by the language but more a fully implemented proposal. Even if it is just a proposal for change, the large scale of the rewrite and clear implication that the author expects it to be well received strikes me as uncommon confidence. Changing the semantics of a language with any production use is nearly definitionally MAJOR, to just blithely state your PR changes semantics and proceed with no deep discussion (which could have previously happened, IDK) or serious justification or statements concerning the limited effect of those changes is not something I have experienced watching the evolution (or de-evolution) of other less ‘serious’ languages.

Is this a “this dev” thing, a Zig thing, or am just out of touch with modern language (or even larger scale development) projects?

Also, not particularly important or really significant to the overall thrust of TFA, but the author uses the phrase “modern Zig”, which given Zig’s age and seeming rate of change currently struck me as a very funny turn of phrase.

When someone's communication is casual and informal, without any context, you really can't distinguish between:

* The author is being flippant and not taking the situation seriously enough.

* The author is presuming a high-trust audience that knows that they have done all the due diligence and don't have to restate all of that.

In this case, it's a devlog (i.e. not a "marketing post") for a language that isn't at 1.0 yet. A certain amount of "if you're here, you probably have some background" is probably reasonable.

The post does link directly to the PR and the PR has a lot more context that clearly conveys the author knows what they are doing.

It is weird reading about (minor) breaking language changes sort of mentioned in passing. We're used to languages being extremely stable. But Zig isn't 1.0 yet. Andrew and friends certainly take user stability seriously, but you signed up for a certain amount of breakage if you pick the language today.

As someone who maintains a post-1.0 language, there really is a lot of value in breaking changes like this. It's good to fix things while your userbase is small. It's maddening to have to live with obvious warts in the language simply because the userbase got too big for you to feasibly fix it, even when all the users wish you could fix it too. (Witness: The broken precedence of bitwise operators in C.)

It's better for all future users to get the language as clean and solid as you can while it's still malleable.

mlugg is one of the core contributors of Zig, and is a member of the Zig foundation iirc. They've been wanting to work on dependency resolution for a while now, so I'm really glad they're cleaning this up (I've been bitten before by unclear circular dependency errors). There's not a formal language spec yet, since it's moving pretty fast, but tbh I don't see the need for a standard, since that's not one of their goals currently.
Originally, Zig's type system was less disciplined in terms of the "zero" type (also known as "noreturn").

This was proposed, discussed, and accepted here: https://github.com/ziglang/zig/issues/3257

Later, Matthew Lugg made a follow-up proposal, which was discussed both publicly and in ZSF core team meetings. https://github.com/ziglang/zig/issues/15909

He writes:

> A (fairly uncontroversial) subset of this behavior was implemented in [the changeset we are discussing]. I'll close this for now, though I'll probably end up revisiting these semantics more precisely at some point, in which case I'll open a new issue on Codeberg.

I don't know how evident this is to the casual HN reader, but to me this changeset very obviously moves Zig the language from experimental territory a large degree towards being formally specified, because it makes type resolution a Directed Acyclic Graph. Just look at how many bugs it resolved to get a feel for it. This changeset alone will make the next release of the compiler significantly more robust.

Now, I like talking about its design and development, but all that being said, Zig project does not aim for full transparency. It says right there in the README:

> Zig is Free and Open Source Software. We welcome bug reports and patches from everyone. However, keep in mind that Zig governance is BDFN (Benevolent Dictator For Now) which means that Andrew Kelley has final say on the design and implementation of everything.

It's up to you to decide whether the language and project are in trustworthy hands. I can tell you this much: we (the dev team) have a strong vision and we care deeply about the project, both to fulfill our own dreams as well as those of our esteemed users whom we serve[1]. Furthermore, as a 501(c)(3) non-profit we have no motive to enshittify.

[1]: https://ziglang.org/documentation/master/#Zen

It's been incredible working with Matthew. I hope I can have the pleasure to continue to call him my colleague for many years to come.

Where does the name "zero type" come from? In type theory this is called an "empty" type because the set of values of this type is empty and I couldn't find (though I have no idea where to start) mention of it as a "zero" type.

This stuff is foundational and so it's certainly a priority to get it right (which C++ didn't and will be paying for until it finally collapses under its own weight) but it's easier to follow as an outsider when people use conventional terminology.

I think rust calls them "zero sized types".
The ZSTs are unit types. They have one value, which we usually write as just the type name, so e.g.

    struct Goose;

    let x = Goose; // The variable x has type Goose, but also value Goose, the only value of that type
The choice to underscore that Rust's unit types have size zero is to contrast with languages like C or C++ where these types, which don't need representing, must nevertheless take up a whole byte of storage and it's just wasted.

But what we're talking about here are empty types. In Rust we'd write this:

    enum Donkey {}

    // We can't make any variables with the Donkey type, because there are no values of this type and a variable needs a value
No, that’s a different thing. “noreturn” is like Rust’s “never” type (spelled as an exclamation mark, !). Also known as an “uninhabited type” in programming language theory.
Note that Rust's ! isn't stabilized, however you can (in stable Rust, today) make your own empty/ uninhabited types, yours just isn't "the" canonical empty type for the language, and so the type arithmetic won't necessarily see that it's the same thing in some cases if that matters.

Rust's core::convert::Infallible is such a type, representing in that case the error type for conversions which have no errors. For example, we can try to convert most numeric types into a 16-bit unsigned type, and obviously most of them can fail because your value was too big or negative or whatever. u16 however obviously never fails, the conversion is a no-op, nevertheless it would be stupid if we can't write generic code to convert it - so of course we can, and if we wrote generic error handling code, that code is dead for the u16 case, we can't fail, the use of empty types here justifies the compiler saying OK, that code is dead, don't emit it. Likewise converting u8 to u16 can't fail - although it's slightly more than a no-op in some sense - and so again the error handling is dead code.

I see. I can not give more insightful answer here then. From personal experience, I've noticed with 0.16 with the std.Io async stuff that you cannot do:

   io.concurrent(foo, .{});
where foo's return type is `error{foobar}!noreturn`, because the compiler crashes when it tries to use that type as a std.Io.Future(T)'s struct field. Might be related or not.
Thanks for the reply Andrew, I certainly did not mean to imply any issues with trustworthiness for Zig users or prospective adopters. Also, I absolutely did not intend to imply any negatives toward Zog’s evolution or this particular development on the compiler’s internals.

I enjoy all of the process and implementation content, i.e. videos, podcast, and blogs that yourself and contributors have provided through various platforms over the years. I made a comment from a relatively u informed place and it seems to have been taken as a negative remark on Zig or the language and compiler’s development. Apologies if it was seen that way yourself or other contributors.

As for Matthew, the work both planning and implementing these changes was clearly a large undertaking and I certainly applaud that and hope no one thought otherwise.

Zog? What the hell man.
I don't use Zig (is not a language for me), but I like to read/watch about it, when you or others talk about the language design and the reasons behind the changes.

Thanks for your and the Zig team work.

> Zig the language from experimental territory a large degree towards being formally specified

Great to hear; I look forward to reading the language spec one day.

You're the man Kelley, don't let the doomers get to you
Just thinking out loud here, perhaps behavior like this has been more normalized because of the total shitshow that C is. Which followed all these supposedly correct rules.
One thing I’ve noticed reading Zig discussions is that many semantics seem simple on their own but interactions can be subtle – like in the behavior fixed here.

I wonder if this ends up similar to C++ template rules where the surface looks small but the edge cases accumulate over time.

What makes zig special as a language? I have the impression that it has quite a large fan base here on HN but don't really hear any talks about it anywhere else.
Disclaimer: I don't really use Zig (primarily a Rust dev) but I do think it's quite cool.

If you're willing to dive right into it, I'd first read a bit about the comptime system [0] then have a go at reading the source for `MultiArrayList` [1], a container which internally stores elements in SoA format.

At least, that was what got me interested.

[0]: https://ziglang.org/documentation/master/#comptime

[1]: https://codeberg.org/ziglang/zig/src/branch/master/lib/std/m...

For me, it's the toolchain. The Zig cross-compiler is beyond anything I've seen.
I can share mine. I am not sure if this connects with you because maybe you are more experienced.

I'm DevOps writing boring Python microservices for €. I have no CS background and never did systems programming. However, writing Python always bothered me because there are so many layers between you and what's happening on the metal. For me, Django is the peak example of this, to me it feels almost like doing no code. It makes me very uncomfortable writing it.

Then I heard about this new programming language Zig on YouTube and I just gave it a try. After using it for a few months, I really like it. I guess mostly because it is so explicit.

It is almost like the language encourages you to think in terms of system design. Zig offers a lot of freedom so you can design the perfect tool for your problem. And somehow, it feels very effective for it. I think it is a blessing that there are few third party libraries for the same reason.

For example. I am working on a tool to parse CIM (some XML standard). If I had to use Python for this, my solution would probably use the most popular xml parsing library and then go from there. Yawn.

Instead, with Zig I started to think with a very fresh mind about the problem. I started thinking more from the first principles of the problem. And I got very excited again about programming. During my swimming practice or biking, I kept thinking about the design and how I can make it simpler and improving it by simply not doing certain busy work. I can't fully explain it. But the language gets you in that mindset.

Maybe other system languages also offer this experience, Zig (marketing?) just happened to cross my paths at the right moment.

I'm sure it's not what you meant, but the argument "it makes me slower at my job and deliver less stable solutions, but I feel cool doing it" is not exactly a compelling endorsement.
I can't see anything in OP's post where he says any of that. Everything you said seems like an incredibly ungenerous reading of what he wrote.

Zig is a systems programming language. Moving from Python to Zig is a step down the tech stack, which brings with it exposure to underlying concepts and limitations that matter when writing any software, and which is especially valuable for a self-taught dev.

He wrote an XML parsing stack on hours instead of doing his job because doing it was, and I quote, "yawn".
Where did he say he did it in work hours? Or that he did it instead of doing his job?

He used the word "yawn" to describe using a popular library without understanding the underlying architecture, not in reference to doing his job.

Honestly, I can't even see a tenuous connection between what you're claiming and what was said in the post. The man is expressing joy about learning new things, and you're... upset about this? For some reason? Weird.

Move 'ZIG'.
It’s good to see that this is finally addressed. It’s been a well known broken part of the language semantics for years.

There are similar hidden quirks in the language that will need to be addressed at some point, such as integer promotion semantics.

To address the question about stability: the Zig community are already used to Zig breaking between 0.x versions. Unlike competitors such as Odin or my own C3, there is no expectation that Zig is trying to minimize upgrading problems.

This is a cultural thing, it would be no real problem to be clear about deprecations, but in the Zig community it’s simply not valued. In fact it’s a source of pride to be able to adapt as fast as possible to the new changes.

I like to talk about expectation management, and this is a great example of it.

In discussions, it is often falsely argued that ”Zig is not 1.0 so breaks are expected” in order to motivate the frequent breaks. However, there are degrees to how you handle breaks, and Zig is clearly in the ”we don’t care to reduce the work”-camp.

If someone is trying to get a more objective look at the Zig upgrade path, then it’s worth keeping in mind that the tradition in Zig is to offload all the work on the user.

The argument, which is frequently voiced, is that ”breaking things will make the language get better and so it’s good that there are language breaks”

It is certainly true that breaking changes are needed, but most people outside of the Zig community would expect it to be done with more care (deprecation paths etc)

Secondly, it should perhaps be a concern for Zig, now at 10 years old, to still produce solidly breaking code every half year.

10 years is the common point where languages go 1.0. However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.

This means that in the future, projects using Zig can still expect any libraries and applications to bitrot quickly if they are not constantly maintained.

Putting this in contrast with Odin (9 years old) which is essentially 1.0 already and has been stable for several years.

Maybe this also explains the difference in actual output. For example the number of games I know of written in Odin is somewhere between 5 to 10 times as many as Zig games. Now weighing in that Zig has maybe 5 or 10 times as many users, it means Odin users are somewhere between 20-100 times as likely to have written a playable game.

There are several explanations as to why this is: we could discuss whether the availability of SDL, Raylib etc is easier on Odin (then why is Zig less friendly?), maybe more Odin has better programmers (then why do better programmers choose Odin over Zig), maybe it’s just easier to write resource intensive applications with Odin than Zig (then what do we make of Zig’s claim of optimality?)

If we look past the excuses made for Zig (”it’s easy to fix breaks” ”it’s not 1.0”) and the hype (”Zig is much safer than C” ”Zig makes me so productive”) and compare with Odin in actual productivity, stability and compilation speed (neither C3 nor Odin requires 100s of GB of cache to compile in less than a second using LLVM) then Zig is not looking particularly good.

Even things like build.zig, often touted as a great thing, is making it really hard for a Zig beginner (”to build your first Hello World, first understand this build script in non-trivial Zig”). Then for IDEs, suddenly something like just reading the configuration of what is going to be used for building is hidden behind an opaque Zig script. These trade-offs are rarely talked about, as both criticism and hype is usually based on surface rather than depth.

Well, that’s long enough of a comment.

To round it off I’d like to end on a positive note: I find the Zig community nice and welcoming. So if you’re trying Zig out (and better do that, don’t let others’ opinions - including mine - prevent you from trying things out) do so.

If you want to evaluate Zig against competitors, I’d recommend comparing it to D, Odin, Jai and C3.

it seems to me like the acceptance of breaking changes by the Zig community is more coming from "it's worth it to get a nice, polished language" than some "source of pride" which i personally have not seen in my time in a/the Zig discord server.

what is the problem with zig being developed for 10+ years? if people want stable languages there are stable languages to be used. if a language like zig is not achievable in less than 10 years, should it just not be developed from the start?

i think your problems with build.zig are overstated. where do you see someone saying "to build your first Hello World, first understand this build script in non-trivial Zig"? you can literally just do `zig run file.zig`, so if someone is advocating for that then i think many would agree they are teaching the wrong way. i wonder if you saw an example project with a build script that was intended to show the power and possibilities of Zig rather than to be a starter guide.

> Secondly, it should perhaps be a concern for Zig, now at 10 years old, to still produce solidly breaking code every half year.

Not at all, if the team needs 30 more years they should take it.

> However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.

Funny you see it as bleak when most of the community sees it as the most excitinh thing in systems programming happening right now.

I think you comment is in bad faith, all the big zig projects say that the upgrade path is never a main concern, just read HN comments here or on other zig threads, people ask about this a lot and maintains always answer.

> Not at all, if the team needs 30 more years they should take it.

Yes, I understand that is the opinion in the Zig community. As an outsider, it seems odd to me to pick a language that I constantly need to maintain.

>> However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.

> Funny you see it as bleak when most of the community sees it as the most excitinh thing in systems programming happening right now.

You misread that one. I was talking about the odds of seeing a 1.0 version of Zig soon.

> I think you comment is in bad faith, all the big zig projects say that the upgrade path is never a main concern, just read HN comments here or on other zig threads, people ask about this a lot and maintains always answer.

Maybe you didn't read what I wrote carefully enough. This is part of the protectiveness from the Zig community that prompted me to write in the first place.

WITHIN the Zig community it is deemed acceptable for Zig upgrades to break code. Consequently it becomes simple survivor bias that people who use Zig for larger projects don't think that this is a major concern BECAUSE IF THEY FELT IT WAS A CONCERN THEY WOULD NOT USE ZIG.

Whether programmers at large feel that this is a problem is an unknown still, since Zig has not yet reached to point of general adoption (when people use Zig because they have to, rather than because they want to).

However, it is INCORRECT to state that just because a language is not yet 1.0 it needs to break older code aggressively without deprecation paths. As an example, Odin removed the old `os` module and replaced it with the new "os2". This break was announced half a year in advance and lots of thought was put into reducing work for developers: https://odin-lang.org/news/moving-towards-a-new-core-os/

In the case of C3, breaking changes only happen once a year with stdlib going through the general process of deprecating functions long before removing them.

I wanted to highlight how these are quite different approaches. For established languages, this is of course even more rigorous, but neither C3 nor Odin are 1.0, and still see this as valuable and their communities then end up expecting it.

So please understand that when you say "it's never a main[sic] concern", this is simple survivor bias.

> In the case of C3, breaking changes only happen once a year with stdlib going through the general process of deprecating functions long before removing them.

zig release happens once a year, either a breaking change. I don't really get how you tried defended yourself, do you think it's any "different"?

Zig is great. If frequent updates are the price for that, so be it.

Honestly it’s kind of narrow-minded not to appreciate how different its approach to low-level programming is. You either see it or you don’t.

C3 is basically just C with a few extra bells and whistles. Still the same old C. Why would I use that when Zig exists? Actually never mind, don’t bother answering.

And the doomer posts are so predictable. That’s usually when you know Zig is doing something right.

A pretty obvious explanation as to why Odin has more games written in it is that the language is somewhat explicitly marketed towards that use-case, even going as far to have a vendor library collection that includes many popular game dev libraries.
I am using games, because they pop up more often (gamejams etc), but we can see the same if we'd look at utility apps. Do you want to broaden that to "Odin is more explicitly marked towards writing applications", but if so what would that say of Zig?
I would begin by questioning the premise. Do you have actual numbers on this? I’m not really aware of any widely adopted software that’s written in Odin. Can name multiple in the case of Zig