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by flohofwoe
97 days ago
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> HLSL evolution roadmap ...that's just because of the traditional-game-dev Stockholm syndrome towards C++ (but not too much C++ please!). > Khronos future for Vulkan As far as I'm aware Khronos is not planning to move the Vulkan API to C++ - and the 'modern C++' sample code which adds a C++ RAII wrapper on top of the Vulkan C API does more harm than good (especially since lifetime management for Vulkan object is a bit more involved than just adding a class wrapper with a destructor). |
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There is more than one sample using C++, now they make use of C++20, including modules if desired.