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by vunderba
141 days ago
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I think noteworthy is the key. Others with tight controls and timing that I can think of (that are less known) are Downwell, Caveblazers, Celeste, Super House of Dead Ninjas, Tiny Barbarian DX, VVVVVV. And these are just ones that I've personally played. |
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Celeste is kind of an example of what I was talking about though. The game gives you a ton of movement options and "floaty" air control with a lot of maneuverability. NES games never did that. The controls were simple and highly responsive, but generally very "committal."
The only recent game I know of with controls that really felt like a NES game was La Mulana. That game did not allow you to reverse directions in the air after a jump. Once you jumped forward you were fully committed to the arc of that jump.