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by chongli
145 days ago
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I do like games with air control, I just also like the old school non-air-control games. Modern platformer devs seem to be very much heavily biased to the air control side, where characters can maneuver in both directions at high speed to a far greater distance than their jump height. I really don't like that level of control, as it leads to the need to make level designs based on large amounts of horizontal movement in the air. It's a style of gameplay that came out of Super Mario World's infamous cape powerup, which severely undermines the challenge of that game. |
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SMB3 introduced us to Raccoon Mario which lets you also cheese large sections of trickier levels.