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by vunderba
134 days ago
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I see what you're going for. We're sort of struggling to come up with a common nomenclature . For me when I hear floaty controls I think of games where the physics are loose (SMB) as opposed to tight controls (Megaman). Personally, I really hate being forced to commit to a jump direction like you would in Castlevania. But there are quite a few NES games that give you control in the air: Megaman, Ninja Gaiden, SMB2 as Peach, Contra, etc. Different strokes for different folks. |
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Modern platformer devs seem to be very much heavily biased to the air control side, where characters can maneuver in both directions at high speed to a far greater distance than their jump height. I really don't like that level of control, as it leads to the need to make level designs based on large amounts of horizontal movement in the air. It's a style of gameplay that came out of Super Mario World's infamous cape powerup, which severely undermines the challenge of that game.