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by PeterHolzwarth 213 days ago
Is this the sign that Fabian is beginning his look and research at Quake (ie, in slow preparation for another Game Engine Black Book)?
2 comments

He most definitely is cooking something. Seen contributions from him to chocolate-quake: https://github.com/Henrique194/chocolate-quake/pull/60

As well as bug reports: https://github.com/Henrique194/chocolate-quake/issues/57

I personally would love to get some help with my chocolate Doom 3 BFG fork, specially with pesky OpenGL issues: https://github.com/klaussilveira/chocolate-doom3-bfg

He said he was working on something in a comment a couple of months ago on a thread about typst: https://news.ycombinator.com/item?id=44356883
I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).
Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.
Also "The Black Book"[0] of Michael Abrash who worked on Quake with Carmack.

[0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...

https://github.com/othieno/GPBB - the last chapter is a Quake retrospective.

There's also the columns he wrote for Dr Dobbs' Journal during development. They're like an expanded, illustrated version of GPBB chapter's first half. https://www.bluesnews.com/abrash/contents.shtml

Which itself is the inspiration for the DooM/Wolf3d Black Books.