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user: klaussilveira
created: 2012-07-09
karma: 5809

submissions:

Reimplementation of Mario Kart Wii's physics engine in C++
6 points | 1 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
Building a High-Throughput Fix Server
1 points | 0 comments
Adobe Alternatives: list of alternatives for Adobe software
8 points | 1 comments
Dhewm3 1.5.5 Released
2 points | 0 comments
0 points | 0 comments
C++ Special Member Function Guidelines
2 points | 0 comments
After 19 Years, Quetoo Is Here
3 points | 0 comments
0 points | 0 comments
0 points | 0 comments
Reactionary Me: Windows ME KDE Plasma Theme
6 points | 2 comments
Where Did All the AK-47s Go?
4 points | 0 comments
Dusklight: A reverse-engineered reimplementation of Twilight Princess
1 points | 0 comments
TRE: Lightweight, robust, and efficient POSIX compliant regexp matching library
3 points | 0 comments
0 points | 0 comments
Gram: A fork of Zed without the bloat
3 points | 0 comments
0 points | 0 comments
0 points | 0 comments
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Material Maker 1.6 Released
4 points | 0 comments
Mathesar 0.10.0
1 points | 0 comments
Rapidhash Unity Port
2 points | 0 comments
Vector math library codegen in Debug (2024)
2 points | 0 comments
0 points | 0 comments
How to achieve P90 sub-microsecond latency in a C++ FIX engine
1 points | 0 comments
0 points | 0 comments
0 points | 0 comments
Harfbuzz 14 adds GPU rasterization support based on Slug
3 points | 0 comments