Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.
There's also the columns he wrote for Dr Dobbs' Journal during development. They're like an expanded, illustrated version of GPBB chapter's first half. https://www.bluesnews.com/abrash/contents.shtml
[0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...