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by klaussilveira 213 days ago
Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.
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Also "The Black Book"[0] of Michael Abrash who worked on Quake with Carmack.

[0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...

https://github.com/othieno/GPBB - the last chapter is a Quake retrospective.

There's also the columns he wrote for Dr Dobbs' Journal during development. They're like an expanded, illustrated version of GPBB chapter's first half. https://www.bluesnews.com/abrash/contents.shtml

Which itself is the inspiration for the DooM/Wolf3d Black Books.