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by andvari_bekho
250 days ago
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Hey, thank you so much! I’ll share this information with my programmer, maybe with this we can further reduce the ghost file size and bring in more samples to make the selection better match your skill level. In any case, the ideal solution would be if the API allowed us to send the player’s average time as a parameter, so we could fetch opponents at a similar skill level, that would greatly improve the gameplay experience. I’ll mention it again to the backend team, and if we’re lucky, maybe they can prioritize that feature. Cheers, and thanks again! |
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x4-3*x3+x2-x1 --> x4-3*x3+3*x2-x1
Good luck with the project.
PS: Usually tweaking the parameters to select the opponents/ghost and make the game fun (that is what is important) is hard. (More cars? Less cars? Use the last time of the player? Use the average time of the player?) So after you solve the problem, a post-mortem may be an interesting blog post to summit here.
PS2: another typo in my first comment: defectively -> effectively