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by andvari_bekho
251 days ago
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In the future, we plan to reuse the engine and everything we’ve learned from this project to create a new game, this time hosting the backend ourselves to have greater control over the matchmaking. Right now, we’re limited by what the Gamesnacks API allows us to do, which makes it difficult to fine-tune certain aspects. Even with those limitations, it’s great to see players enjoying the game. The leaderboard is highly competitive, and I keep seeing the same players battling for the top spot, shaving off just a few milliseconds each day. I love how accessible HTML5 games are, but I’d also love to see our next racing game running on the Steam Deck. maybe we’ll build a Unity wrapper and release it ad-free on Steam for a few bucks. |
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