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by ux
253 days ago
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Ah nice for noticing d!=0 is d>0. Not sure how I missed the multiplication to get rid of the vector form; I guess I was too obsessed with the x-x trick... I added your changes to the Shadertoy version with your HN nickname. I'll integrate it to the original later. Thanks! |
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It seems that leaving the obsession behind some more can save another byte.