Y
Hacker News
new
|
ask
|
show
|
jobs
user:
ux
created:
2012-03-20
karma:
1919
submissions:
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
A series of tricks and techniques I learned doing tiny GLSL demos
3 points
|
0 comments
Text rendering and effects using GPU-computed distances
19 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
Fast calculation of the distance to cubic Bezier curves on the GPU
157 points
|
33 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
Code golfing a tiny demo using maths and a pinch of insanity
107 points
|
22 comments
Perfecting anti-aliasing on signed distance functions
5 points
|
0 comments
The current technology is not ready for proper blending
5 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
Sharing everything I could understand about gradient noise
137 points
|
8 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
0 points
|
0 comments
Fixing the iterative damping interpolation in video games
127 points
|
53 comments