Hacker News new | ask | show | jobs
user: ux
created: 2012-03-20
karma: 1919

submissions:

0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
A series of tricks and techniques I learned doing tiny GLSL demos
3 points | 0 comments
Text rendering and effects using GPU-computed distances
19 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
Fast calculation of the distance to cubic Bezier curves on the GPU
157 points | 33 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
Code golfing a tiny demo using maths and a pinch of insanity
107 points | 22 comments
Perfecting anti-aliasing on signed distance functions
5 points | 0 comments
The current technology is not ready for proper blending
5 points | 0 comments
0 points | 0 comments
0 points | 0 comments
Sharing everything I could understand about gradient noise
137 points | 8 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
0 points | 0 comments
Fixing the iterative damping interpolation in video games
127 points | 53 comments