|
|
|
|
|
by mkbosmans
250 days ago
|
|
I saw that you used `float z;` to later use `z` instead of the constant `0.`.
You can also apply that to get a zero vector: `vec3 y;` and use `y` in place of `p-p`. It seems that leaving the obsession behind some more can save another byte. |
|