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by whs
263 days ago
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I had that with MHW and I nailed it down to shader (fossilize-replay - https://github.com/ValveSoftware/Fossilize). From my guess, Steam support Vulkan shader pre-compilation so that you don't have to wait in game (like the infamous 10 min Monster Hunter Wilds startup delay). They also seems to also be able to download the compilation cache from Steam if someone already have done the process on the same GPU + driver version. Since fewer Windows games use Vulkan this feature is often not used, but on Linux most games will run on Vulkan (esp. Proton games with dxvk) you may experience the process more often. |
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I have been having the issue with the system hanging up when steam is doing big writes. I had assumed it was due to something wrong with my drive and was contemplating reformatting it.