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by voodooEntity
263 days ago
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I have massive doubts about the "They also seems to also be able to download the compilation cache from Steam if someone already have done the process on the same GPU + driver version." This would imply that if I already calculated the shaders for the current game state than i could reuse them and not have to go through the whole compilation step (if no changes happen inbetween). Matter of fact, i have to recompile the shaders on every game start for every game, even if i restart the game just x times in a row. For context: using linux/debian and basically running everything on vulcan |
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https://www.techpowerup.com/239687/latest-steam-client-beta-...