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by voodooEntity 261 days ago
Thank you for linking, and it makes sure to say you have to have a certain set of proofs to make sure no malicious code is injected as a precompiled shader sounds like a great place for exploitation.

Tho i would expect (naive me) that the shaders at least might be cached locally - which is not the case since as i mentioned in my comment have to recompile them for every game every time i start.