| > will make cheating a lot harder. It can never make it impossible. > These are full of bugs, so that will work for a while, until it doesn’t. You're forgetting that vendors have to implement this into a pretty complicated system already and that configuration space is constantly changing due to new CPUs and other hardware coming into existence. There will always be holes due to emergent configuration and implementation issues. > but HVCI will make this a pain once ubiquitously required. Then there will be new pressure to get at the underlying keys that protect the system. When you consider the size of the keys vs. the size of the reward for liberating them it's obvious how this is going to play out. > And you have to do all of this while also not being detected for aberrant behavior For tournaments I don't understand the problem. Every other modern non computer based sport has this issue. They understand they can't be perfect, and any attempts to do so would ruin the nature of the competition itself, so you're better off recording as much data, video and audio from the player as you possibly can. That way if there are any accusations later you have the data to consider them. This is a race to a corporate controlled future for no particularly good reason. |
just decap your CPU no big deal it just destroys it.
Unless you do something stupid and expose, for some reason, a function from the TPM to return the private key (something that basically noone has done in the past 15 years), you're not breaking those keys. It hasn't been broken on a PS5, on an Xbox One, on an iPhone, on the vast majority of Android phones.
>Every other modern non computer based sport has this issue. They understand they can't be perfect
In every single popular online game right now, hop in on a game, there is a very high chance that one of the players is cheating. From regular scripting in DotA, to aimbotting, to whing, to anything you can imagine. For players, this leads to a frustrating experience. And frustration leads to players leaving the game. Unlike someone cheating at football, which you can personally physically grab and beat the shit out of for ruining the game for others, the best you can do online is leave. For developers, players leaving and a reputation of having cheaters means that your future attempts at making any money through the online portion of your game is dead.