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>Then there will be new pressure to get at the underlying keys that protect the system. just decap your CPU no big deal it just destroys it. Unless you do something stupid and expose, for some reason, a function from the TPM to return the private key (something that basically noone has done in the past 15 years), you're not breaking those keys. It hasn't been broken on a PS5, on an Xbox One, on an iPhone, on the vast majority of Android phones. >Every other modern non computer based sport has this issue. They understand they can't be perfect In every single popular online game right now, hop in on a game, there is a very high chance that one of the players is cheating. From regular scripting in DotA, to aimbotting, to whing, to anything you can imagine. For players, this leads to a frustrating experience. And frustration leads to players leaving the game. Unlike someone cheating at football, which you can personally physically grab and beat the shit out of for ruining the game for others, the best you can do online is leave. For developers, players leaving and a reputation of having cheaters means that your future attempts at making any money through the online portion of your game is dead. |
You inferred break but I meant leak. As the financial incentives increase so does the pressure on the physical part of the system. Which historically has always been the weakest and is often exploited.
> hop in on a game
Do you mean public lobby? And you're willing to completely sacrifice your control over your own computer to have a pleasant public gaming experience? Aren't there other ways to solve this problem? In particular by moving it away from the monopolized server/lobby model we currently have?
> And frustration leads to players leaving the game.
It sounds like the game lacks capabilities if this is what is happening. In previous eras I would have just left the server and told the client to ignore it forever. Then servers which allow cheating either intentionally or due to bad management do not get played on.
> Unlike someone cheating at football
Think F1 and Nascar. They have cheating problems. There's millions of dollars on the line. Of course they do. Yet.. they seem to manage just fine without resorting to violence. Which I think is the more apt comparison because the lead for this story is how it impacts tournaments and other scenarios where monetary rewards are up for grabs.
> at making any money through the online portion of your game is dead.
Then you need to provide a service that is worth the money. Punting on the problem and insisting that gamers submit to these types of hardware schemes that don't actually address the totality of the problem is ridiculous. I don't see how it's a problem for them not to profit. Why should they? What is their "stewardship" worth here exactly?