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by themafia 302 days ago
> you're not breaking those keys.

You inferred break but I meant leak. As the financial incentives increase so does the pressure on the physical part of the system. Which historically has always been the weakest and is often exploited.

> hop in on a game

Do you mean public lobby? And you're willing to completely sacrifice your control over your own computer to have a pleasant public gaming experience? Aren't there other ways to solve this problem? In particular by moving it away from the monopolized server/lobby model we currently have?

> And frustration leads to players leaving the game.

It sounds like the game lacks capabilities if this is what is happening. In previous eras I would have just left the server and told the client to ignore it forever. Then servers which allow cheating either intentionally or due to bad management do not get played on.

> Unlike someone cheating at football

Think F1 and Nascar. They have cheating problems. There's millions of dollars on the line. Of course they do. Yet.. they seem to manage just fine without resorting to violence. Which I think is the more apt comparison because the lead for this story is how it impacts tournaments and other scenarios where monetary rewards are up for grabs.

> at making any money through the online portion of your game is dead.

Then you need to provide a service that is worth the money. Punting on the problem and insisting that gamers submit to these types of hardware schemes that don't actually address the totality of the problem is ridiculous. I don't see how it's a problem for them not to profit. Why should they? What is their "stewardship" worth here exactly?