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by krapp
334 days ago
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I can see the argument for using a custom engine if you have specific design goals that can't be met by existing engines, but that seems seems like an edge case. I think 99% of game concepts can probably be done in Unity, Godot, or Unreal. Meanwhile you could probably surpass Handmade Hero with any off the shelf engine with a tutorial and a few hours' work, or even a project template from an asset store. The biggest problem I have with Handmade Hero is that because Casey is putting so much effort into the coding and architecture up front, the game itself isn't interesting. It's supposed to be a "AAA game" but it's little more than a tech demo. And that's why you use off the shelf engines - they allow you to put effort into designing the game rather than reinventing the wheel. |
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The vast majority of developers use these engines, so you would expect the vast majority of games to be stuff that's easy to make within those engines.
With how samey new games are, it's hard to argue that what we see comes close to the full design space of possible interesting games. That's partially developers copying games they've seen work and sell, but it's also developers making what is reasonably easy to make within Unity or Unreal with the resources they have.