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by alexvitkov
328 days ago
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> 99% of game concepts can probably be done in Unity, Godot, or Unreal. The vast majority of developers use these engines, so you would expect the vast majority of games to be stuff that's easy to make within those engines. With how samey new games are, it's hard to argue that what we see comes close to the full design space of possible interesting games. That's partially developers copying games they've seen work and sell, but it's also developers making what is reasonably easy to make within Unity or Unreal with the resources they have. |
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Handmade Hero can be made in Unity or Godot. So could Braid. I'm actually struggling to think of a game built in a custom engine that's so radically out of pocket design-wise that it needs a custom engine. I'm not arguing that the use case doesn't exist, I'm arguing that most of the time using a custom engine is a matter of convenience and comfort rather than creative expression, and isn't strictly necessary.