|
|
|
|
|
by krapp
333 days ago
|
|
I think it's hard to argue that there exists a vast space of untapped design potential for games that can't be realized only because of the limitations of off the shelf game engines. Most people who use custom engines use them for mainstream common game concepts, because they disagree with architectural decisions about the engine itself (most likely the language being used) and they would rather start from scratch than work with the engine. Handmade Hero can be made in Unity or Godot. So could Braid. I'm actually struggling to think of a game built in a custom engine that's so radically out of pocket design-wise that it needs a custom engine. I'm not arguing that the use case doesn't exist, I'm arguing that most of the time using a custom engine is a matter of convenience and comfort rather than creative expression, and isn't strictly necessary. |
|
There's a talk that Casey gives where he explains how he implemented the movement system for The Witness, in which he shows examples of Unity-based "walking simulator"-type games dealing with limitations of the engine in ways that The Witness was able to totally avoid. This allowed the game's artists to be creative with set design without worrying as much about performance issues or collision bugs, thus potentially opening up more design space.
https://www.youtube.com/watch?v=YE8MVNMzpbo
Here's some praise of The Witness by Fabien Giesen:
> That’s where I am right now. I have never seen another game as cohesive as this. Not even close. Without getting into specifics or spoiler territory, I have never seen a game with such manifest intention behind every single detail, nor one where all the details cohere this well into a whole. This goes for the design and gameplay itself, but also across traditional hard boundaries. Game design and art play off each other, and both of these are tightly coupled with some of the engine tech in the game. It’s amazing. There is no single detail in the game that would be hard to accomplish by itself, but the whole is much more than the sum of its parts, with no signs of the endless compromise that are normally a reality in every project.
https://fgiesen.wordpress.com/2016/01/30/thoughts-on-the-wit...