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by Joel_Mckay
342 days ago
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Maya hasn't changed much in a decade, and that is a wise choice for training/documentation. They focused on the content part which is its value proposition. Blender has always had the perpetual Beta problem, as many boring core design issues were never really given priority. Fine for developers, but a liability in commercial settings. Houdini is interesting, but with Blender Geometry-nodes now working it is unclear how another proprietary ecosystem will improve workflows. =3 The Entagma channel covers a lot of Houdini and Blender bleeding-edge features with short lab tutorials: https://www.youtube.com/@Entagma/videos |
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