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by johnnyanmac
342 days ago
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That's often a problem with Open Source. Lots of people steering the ship, and it's hard for any de facto captain to really demand a direction. If they do, they may not have the contributors needed to really see it through. This can be solved with paid contributors, but FOSS organization don't have the most funding out there. So it can be challenging when trying to attract specialized talent. |
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The other problem is people Cowing anyone that may not agree with their personal opinions how projects should mature. QED: Our karma scores... lol =3
These plugins made Blender usable for a few projects, and I have personally found value in supporting for asset creation:
https://tinynocky.gumroad.com/l/tinyeye
https://sanctus.gumroad.com/l/SLibrary
https://polyhaven.com/plugins/blender
https://artell.gumroad.com/l/auto-rig-pro
https://fbra.gumroad.com/l/Faceit (for Unreal face mocap app with iPhone Pro Lidar)