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by pixl97
404 days ago
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How many of those game developers are actually art and asset developers? How many times have AAA releases been total crap? How many times have games been delayed by months or years? How many times have games left off features like local LAN play, and instead implemented a 'microservice' as a service for online play? How many times have the console manufactures said "Yea, actually you have the option of running a client server architecture with as many services you want?" |
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> How many times have games been delayed by months or years?
What are we arguing here? Because I can think of many microservice apps that are crap as well, and have no velocity in development.
> How many times have games left off features like local LAN play, and instead implemented a 'microservice' as a service for online play?
This is entirely irrelevant. We're talking about the trade-offs of separating networked services that could otherwise be one unit. You're saying "why do games have servers then" which is a befuddling question with an obvious answer.
That's like saying my web server is a Microservice because it's not run in my clients browser. It makes no sense.