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by Capricorn2481 406 days ago
> How many times have AAA releases been total crap?

> How many times have games been delayed by months or years?

What are we arguing here? Because I can think of many microservice apps that are crap as well, and have no velocity in development.

> How many times have games left off features like local LAN play, and instead implemented a 'microservice' as a service for online play?

This is entirely irrelevant. We're talking about the trade-offs of separating networked services that could otherwise be one unit. You're saying "why do games have servers then" which is a befuddling question with an obvious answer.

That's like saying my web server is a Microservice because it's not run in my clients browser. It makes no sense.