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by elktown 404 days ago
Talk about an axe to grind. Are you really implying that AAA releases being bad might be due to not having microservices as a method?
1 comments

No. I'm saying there is no real correlation to the quality of microservices and the quality of monorepos in games and the amount of work required to build each one as a quality software object.

Comparing a game to almost any other piece of software, especially web based software, is how you end up with broken abstractions and bad analogies.

The point is that it's clearly not a major issue to have large teams working on the same monolithic codebase, the problems are just solved differently or are just vastly overstated in the first place.