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I think it's a mistake to try get a story-focused game to have branching paths, akin to the old choose-your-own-adventure books. Until LLMs can proactively create new stories for the player to enjoy dynamically, i think it's always fraught with peril that the player fails to get the full story (or have to repeatedly play it and choose something else to try). My personal preference would be to have a single, on rails story, where the player don't truly have a choice. It's an interactive movie. Or, pick a sandbox mechanic, and let the player do what they want directly, and compute the consequence (the most common type being the physics system). |
There are over 14,000 games listed on https://ifdb.org.
Perhaps you should play some of them and adjust your perceptions.