Hacker News new | ask | show | jobs
by chii 525 days ago
> why make the story in an interactive medium at all?

have you not seen the success of the COD Modern Warfare franchise? Their single player game is essentially an on-rails shooter, with pivotal story points completely scripted (you "press the buttons"). There's no choice, there's no branching (of the story).

But people like to shoot, like to run around, etc. It feels like they have control, and it feels like the heroics in the story is their contribution.

3 comments

Halo is the same. It is essentially a very long hallway with enemies to take care of before you can move to the next hallway. Also, I recently played through the first Halo again and it was still quite fun.
I thought we were talking about a story-focused game, which that is not.
You skip through the "pivotal story points" and ignore them.