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by seanhunter 522 days ago
That alternative approach is basically what happens in Dishonoured and Dishonoured II where there is a “chaos” meter which determines how much the world descends into disorder based on your choices to kill people or let them live. There are multiple “clean hands” options and there are always ways to complete any particular mission or level with clean hands. There are some elegant ways the world’s chaos state are revealed to the player. For example in Dishonoured, the child Emily’s drawings[1] are more or less happy reflecting the chaos of the world.

[1] https://dishonored.fandom.com/wiki/Emily_Kaldwin#Emily's_Dra...