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by Etheryte
539 days ago
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At any reasonable quality, AI is even more expensive than raytracing. A simple intuition for this is the fact that you can easily run a raytracer on consumer hardware, even if at low FPS, meanwhile you need a beefy setup to run most AI models and they still take a while. |
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Nvidia's DLSS is a neural network that upscales images so that games may be rendered quickly at lower resolutions, and than upscaled to the display resolution in less total time than rendering natively at the display resolution.
Nvidia's DLDSR downscales a greater-than-native resolution image faster than typical downscaling algorithms used in DSR.
Nvidia's RTX HDR is a post-processing filter that takes an sRGB image and converts it to HDR.
So, it is very likely that a model that converts rasterized images to raytraced versions is possible, and fast. The most likely road block is the lack of a quality dataset for training such a model. Not all games have ray tracing, and even fewer have quality implementations.