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by mywittyname 539 days ago
> So, it is very likely that a model that converts rasterized images to raytraced versions is possible, and fast.

How would this even work and not just be a DLSS derivative?

The magic of ray tracing is the ability to render light sources and reflections that are not in the scene. So where is the information coming from that the algorithm would use to place and draw the lights, shadows, reflections, etc?

I'm not asking to be snarky. I can usually "get there from here" when it comes to theoretical technology, but I can't work out how a raster image would contain enough data to allow for accurate ray tracing to be applied for objects whose effects are only included due to ray tracing.