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by sutra_on
628 days ago
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> I decided to go with a very cheap subscription model because I suspect further development might be needed as bugs emerge or API behavior changes Right, makes me wonder how did companies even exist before the subscription model. > I don't know what would the right price be for supporting an app for years to come and still have people willing to pay for it Not to sound too negative, but your app might not even exist a year from today. It's a single utility app, let people buy it if they want to fix a bug with Bluetooth+AirPods, not to subscribe to a bug fix. |
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They abandoned their products once the growth stopped and/or switch to subscription and gave their one time purchase makers a year of subscription to make it up.
One time payment for lifetime support doesn't make sense whatsoever. If it is a large company they have to employ people for a product that doesn't bring in money and for indies it means that they need to switch context from their current project, study their code and try to remember what they did and why they did it to fix a single line code.
Having a live product is a full time job even if you change a single line of a code once in a while. It's fine doing it for fee(in other words on your parents dime) when you are a teenager or when it is a passion project, otherwise its abandonware or your life destroyer(which is abandonware with delay).
Other options exist of course, like giving away the product for free then selling its control to people with other motives(widespread among browser extension developers) or sell services around the product like cloud something AI something (this one is nice actually, just not applicable to all apps).