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by mrtksn
628 days ago
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>Right, makes me wonder how did companies even exist before the subscription model. They abandoned their products once the growth stopped and/or switch to subscription and gave their one time purchase makers a year of subscription to make it up. One time payment for lifetime support doesn't make sense whatsoever. If it is a large company they have to employ people for a product that doesn't bring in money and for indies it means that they need to switch context from their current project, study their code and try to remember what they did and why they did it to fix a single line code. Having a live product is a full time job even if you change a single line of a code once in a while. It's fine doing it for fee(in other words on your parents dime) when you are a teenager or when it is a passion project, otherwise its abandonware or your life destroyer(which is abandonware with delay). Other options exist of course, like giving away the product for free then selling its control to people with other motives(widespread among browser extension developers) or sell services around the product like cloud something AI something (this one is nice actually, just not applicable to all apps). |
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That's categorically untrue and if you're doubtful, I'd be happy to give you a list of wonderful software I've bought over the years for a singular license which has remained well supported and functional for years to come :)
I understand a lot of people are telling you the same thing here, but hopefully it will serve as a lesson. If you want any success in this space, you need to figure out your pricing.
> Having a live product is a full time job even if you change a single line of a code once in a while.
I run several live products and also hold a full time job. This isn't true.
> Other options exist of course, like giving away the product for free
I think this is exactly what a junior macOS developer should do if they want to get good enough to start building real products.