|
|
|
|
|
by joenot443
628 days ago
|
|
> They abandoned their products once the growth stopped and/or switch to subscription and gave their one time purchase makers a year of subscription to make it up. That's categorically untrue and if you're doubtful, I'd be happy to give you a list of wonderful software I've bought over the years for a singular license which has remained well supported and functional for years to come :) I understand a lot of people are telling you the same thing here, but hopefully it will serve as a lesson. If you want any success in this space, you need to figure out your pricing. > Having a live product is a full time job even if you change a single line of a code once in a while. I run several live products and also hold a full time job. This isn't true. > Other options exist of course, like giving away the product for free I think this is exactly what a junior macOS developer should do if they want to get good enough to start building real products. |
|
Are you by any chance an employee at a large corporation, working for them then donating your time as free apps or apps costing you more than bring in? If that's the case, I will skip this success too.
Are you talking from position of a business person who made more than they spent or are you working from position of a corporate philanthropist?
Anyway, I think you should just clone my app and sell it on your rates and on your terms. Everybody wins.