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by pookybear223
655 days ago
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granted, the article says the bug lasted about a week, making $23,000 on the bug, and refunding all players before any intervention. it is a bit sketchy they did not inform any players of the reason for the refund, but im not sure how they could have handled this better. what are your thoughts |
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No one should need to tell you that an easily measurable and obviously critical metric is wrong. You should have alerting in place for that. A difference of 95% to 0% should light up like a Christmas tree.
If you release a game that's impossible to win, you didn't do a meaningful amount of testing or QA when it hit production. I assume a dev played at least one game as a sanity check, but they didn't sit there and play until they won. A QA person wouldn't sign off on something if they only observed 1 of the 2 states it should reach.