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by maxbond
652 days ago
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Re: how could they have handled this better, they could've caught this on the first or second day. No one should need to tell you that an easily measurable and obviously critical metric is wrong. You should have alerting in place for that. A difference of 95% to 0% should light up like a Christmas tree. If you release a game that's impossible to win, you didn't do a meaningful amount of testing or QA when it hit production. I assume a dev played at least one game as a sanity check, but they didn't sit there and play until they won. A QA person wouldn't sign off on something if they only observed 1 of the 2 states it should reach. |
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