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by reaperman
716 days ago
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StarCraft 2 is still competitive 14 years later. I’m not sure I’d personally have an issue with it becoming public domain but the game is still well-stewarded today. Even Brood War is still satisfactorily supported 26 years after its release. Though I think that’s definitely long enough to consider the option of public domain. |
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#1 - It was LAN first, offline, distributed as Shareware. The forgiving netcode and leniency of distribution ended up with it as a standard install on any Internet Cafe on the planet in the early 00s. It also hit Korean culture at exactly the right moment for it to go so popular as to become a cultural touchpoint. There's a Malcolm Gladwell book in there somewhere - it literally became South Korea's unofficial national sport [1]
[1]https://www.wsj.com/video/starcraft-south-korea-unofficial-n...
#2 - It was subject to a high-profile remaster as part of Blizzard's "Classic Games division", who also did rushed and careless remasters of Diablo 3 and Warcraft 3. The post-release monetization here is quite telling, as it was basically all aimed at the Korean market - popular South Korean StarCraft casters and Children's TV hosts providing the available announcer packs, with the main cosmetic being a chibi-'cartoonised' version of the standard asset pack.