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by piltdownman
716 days ago
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Would Blizzard have made Starcraft 2 at all if they had predicted the paradigm-shift towards microtransactions and cosmetics, with the 'game' itself as a loss-leader? This basically forced their hand to make the game free-to-play 7 years into the initial release cycle. Indeed, Blizzard developer Jason Hall previously revealed that a single cosmetic skin for your horse in WoW made more money than the entirety of sales from Starcraft 2: Wings of Liberty. The only reason that Starcraft2 is alive at all is the late-cycle introduction of a co-op mode, with microtransaction gated cosmetics, 'commanders', and commentator voicepacks. The online is all but dead, with almost no moderation and stewardship, and plagued by maphackers at all tiers. Even something as basic as the EU MMR brackets for tier ranking are completely broken for nearly a year. |
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