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by DEADMINCE
736 days ago
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> Let's break this down since you seem confused. I am arguing here that your specific claim that you need this level of control to make a fair video game fails on its merits. No, I'm not confused. You're just very simply wrong. No question about it, it's not a matter of subjectivity, you are 100% absolutely unequivocally incorrect on this issue. I can only assume at this point you are incredibly stubborn. You clearly have a lack of experience and knowledge in this area, yet you are doubling down on your position, despite it being trivially shown to be false by numerous real world examples and very basic, irrefutable facts and logic. But you're the type of person who thinks that you're right no matter what, and that all these game developers must just be inept, right? I feel that I've already wasted time pointing out you are wrong and I'm not interested in an is-not/is-too argument with someone that would rather write essays and argue semantics than have the basic decency to admit they have no clue about what they are talking about. No one's even reading this discussion anymore, is your ego really so great? I won't be continuing this convo, but feel free to have the last word. Good luck. |
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I honestly don't know what you're asking me to do here. You show up and say "Nuh uh you're wrong" and I say "Why?" and you say "I can't believe how stubborn you're being!"
What the fuck?
Like the one example you cited is an instance where even on a console this control-based paradigm didn't work, and your only conclusion was that this obviously means you need to control even more stuff, instead of even considering other approaches. It's a real "When your only tool is a hammer" type scenario far as I can tell
My days of thinking AAA gamedev must be a terrible culture in which to make software are certainly coming to a middle. This has downregulated my willingness to take "I'm an experienced gamedev" as an argument for epistemic authority in the future