| > I think game companies could totally solve this problem a different way, but their incentives are not aligned to do so. This is your root assumption underlying everything else. This also doesn't make any kind of sense. These companies put a lot of money into trying to stop cheaters. People don't want to play a game that is rampant with cheaters, it's bad for business. The incentive is there. The incentive is more than there. As are their well reported attempts which end up making some gaming experiences incredibly negative for consumers, reporting in incredibly negative receptions which put a big dent in sales. To say the incentive is not there is just...silly. Or disingenuous. Either way it's simply not true. So, again, why hasn't Rockstar or Activision made these trivial modifications to completely and entirely stop cheating serverside? The cheating gives them negative press, hurts sales and turns people away from their software. So why haven't they fixed this since it's so easy? > Here, I'm genuinely trying to understand your position You keep repeating this but honestly I think it's bs. My point is clear and been repeated several times. You continue to try and refute the points I make; if you didn't understand my point, you wouldn't be able to do that. Honestly, I think most of your reply here is nothing but noise. Just focus on answering the top part of my reply, because eventually, inevitably your claims will be shown to be false, and the assumptions you rely on will be shown to be incredibly unlikely. I don't expect you to be able to admit that or concede, but I expect it will be entertaining for future readers and useful to those who are unfortunate enough to engage with you in the future. |