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by DEADMINCE 741 days ago
> So you're saying that the sole concern in anticheat software is macroing?

Can you quote where I said that? I'm certain I said no such thing.

Are you really reducing any client side cheat to just macros? That's either disingenuous or willfully ignorant.

> Alright, do you need to control every peripheral connected to the computer as well?

Ideally, yeah. Look at Playstations for example. People can't play with cheats running on the same OS interfering with the game because they don't have control of the hardware. They can still cheat with peripherals though, as the situation with the Cronus Zen showed, and so yes, to stop cheating control of the peripherals is needed. With a recent real world example to corroborate.

> Maybe we gotta put a little spy chip in every copper wire sold in every country, just to be sure it's not connecting anything to anything else. You know, in case someone is trying to cheat

You're trying to dismiss what I'm saying with hyperbolic sarcasm, but it isn't working and isn't funny. iPhones, Apple Devices in general, Nintendo devices, plenty of Android devices, game consoles, none of these give the consumer control of the hardware. They don't need a keylogger and transmitter to stop cheating, they just need for the cheaters not to have control of the hardware. Like I've been saying.

There is a reason GTA5 on console has no cheats and on PC they are rampant, and it isn't because Rockstar are completely inept at preventing cheats serverside, it's because that isn't possible.

> "well lots of people who I consider to have enough authority that you should take their word for it also believe this, take my word for it" isn't particularly compelling.

My stance isn't based on faith but detailed understanding. You have yet to support your position with any evidence, and so far your point is refuted multiple times over by real world evidence. Occam certainly isn't on your side.

If you want to support your argument you're going to have to do better than trying to dismiss mine as just being the result of an appeal to authority fallacy. Do better, or admit you had no idea what you were talking about and were just speculating/guessing.

1 comments

I actually listed three threat models for cheating in video games that I think matter, and then explained that for those broad classes as I described them, one was a solved problem (If players can change the state of the game in unintended ways directly, your netcode is not just bad, but worse than ready-made standardized solutions that exist), another is solvable with netcode (probably provably so. For example, garbled circuits protocols are a subset of zero-knowledge proofs and can be used to obfuscate domains as broad as any input a neural network is training on, and those are general function approximators about which we can't really make good structured assumptions about what information they will need), and the third is not even solved by a rootkit. You then quoted me about the third, input automation (I then shorthand this later as "macros"), and say

> So basically, except the most common types of cheating

So yes, I concluded from this reply that your concern is about macros, or context-free input automations. With good computer vision models we could also externalize certain classes of context-aware automation from the base system via a camera and an edge GPU on the external device, but this is exotic enough that I assume you're not worried about it. For macros, you can use a keyboard or mouse or joystick modified with a circuit to automate inputs that come from the device in a way that's indistinguishable from those generated by a human user, except perhaps approximately through forensic sequence analysis, which you could do in the network layer or on a server just as well

> You're trying to dismiss what I'm saying with hyperbolic sarcasm, but it isn't working and isn't funny. iPhones, Apple Devices in general, Nintendo devices, plenty of Android devices, game consoles, none of these give the consumer control of the hardware. They don't need a keylogger and transmitter to stop cheating, they just need for the cheaters not to have control of the hardware. Like I've been saying.

I am, as I said, well aware that tech companies are plunging us ever-further into a pervasive dystopian panopticon, which may sound like a silly thing to say about older game consoles, but not ones with cameras and microphones, and which may intercept network traffic, and which you have financial information tied to, and it is certainly not a stretch to say about phones. This is neither hyperbole, sarcasm, nor even subtext. In fact, it is the crux of our disagreement. If your conceit here is that I should accept this as inevitable and not oppose it at all, we have nothing to talk about. Really, if you're going to repeatedly insist that you have epistemic authority and it should exempt you from having to make any actual arguments, the least you could do is to keep up with the conversation.

Let's break this down since you seem confused. I am arguing here that your specific claim that you need this level of control to make a fair video game fails on its merits. Video games are here used as one justification for why it's good that your computer is being controlled remotely by a tech company instead of you. You are here acting as the advocate for that position, essentially that the price of freedom to control the device you play a video game is people cheating in video games. Your arguments so far are "This is the only way" and that this is "common knowledge in the industry", and then I guess a bunch of condescension about how my disagreeing with this premise automatically makes me naive or foolish*. You are correct that I haven't cited specific examples, because I am the one making the general argument, which I've defined in terms of three threat models I'm claiming exhaustively cover the ways someone could cheat at a video game that one could plausibly hope to prevent. Really, your job here is a lot easier, as all you need to be right is one (1) specific counterexample to my claim, a single case where it is definitely impossible to prevent cheating without controlling the computer of the game client, but where it is possible with that control. I'm well aware already that many video games implement "anti-cheat" measures this way, so I wouldn't count "Well they did it here and here and here" as counterexamples. To do this, you could point to a case where one of those classes of threats has no other feasible solution, given control of the server or even on the assumption that at least one player isn't cheating in a p2p context. You could even say "Actually you missed a whole kind of cheating in your threat model", and then demonstrate that it would still be cheating and that it requires a rootkit to accomplish, or something like that. But also, you don't need a counterexample. Maybe my reasoning's wrong somewhere, and pointing out something about it that falls down would at least be a starting point. Instead, you say "This is obvious, everyone knows this, I can't believe I have to explain this", which is you trying to use status in place of an argument. I don't respect that in almost any context, but even if I did, you have not established here and I have no reason to assign you this epistemic status. So in effect, you have not made anything resembling a compelling argument for your position, empirical or otherwise, as I said. As you said, you are under no obligation to, but if that's your tack, it's weird that you bothered to reply at all

*To be fair, I made a really similar argument in my first reply! It applies equally in both directions, and is pretty facile - a combination of an ad hominem attack and begging the question - in both directions. I wrote it in a tone intended to convey that it was more meant as partisan invective than actual argumentation, but regardless of whether you got that subtext, it's not exactly a pillar of my claim here

> Let's break this down since you seem confused. I am arguing here that your specific claim that you need this level of control to make a fair video game fails on its merits.

No, I'm not confused. You're just very simply wrong. No question about it, it's not a matter of subjectivity, you are 100% absolutely unequivocally incorrect on this issue.

I can only assume at this point you are incredibly stubborn. You clearly have a lack of experience and knowledge in this area, yet you are doubling down on your position, despite it being trivially shown to be false by numerous real world examples and very basic, irrefutable facts and logic.

But you're the type of person who thinks that you're right no matter what, and that all these game developers must just be inept, right? I feel that I've already wasted time pointing out you are wrong and I'm not interested in an is-not/is-too argument with someone that would rather write essays and argue semantics than have the basic decency to admit they have no clue about what they are talking about. No one's even reading this discussion anymore, is your ego really so great?

I won't be continuing this convo, but feel free to have the last word. Good luck.

Dang you sure are great at saying nothing really confidently. I'm not even being stubborn here, you just refuse to explain yourself. Not only do I have no reason to care what you think, I don't even know what you think, except for "You're wrong." I've said it before and I'll say it again: Why bother to write a reply at all if you're not going to say anything meaningful? I can't even say your argument is ill-formed because you simply haven't made any such thing at all.

I honestly don't know what you're asking me to do here. You show up and say "Nuh uh you're wrong" and I say "Why?" and you say "I can't believe how stubborn you're being!"

What the fuck?

Like the one example you cited is an instance where even on a console this control-based paradigm didn't work, and your only conclusion was that this obviously means you need to control even more stuff, instead of even considering other approaches. It's a real "When your only tool is a hammer" type scenario far as I can tell

My days of thinking AAA gamedev must be a terrible culture in which to make software are certainly coming to a middle. This has downregulated my willingness to take "I'm an experienced gamedev" as an argument for epistemic authority in the future

I definitely explained my position and provided an argument. If you can't see it, it's only because you are letting your own voice and thoughts drown it out. Which, from your post history, seems to be quite a typical behavior for you.

And with that, I truly am done. Again, good luck.

I'm legit not seeing where that is. You say some games, or "game protocols" require client-side protection... why? Just saying it's the only way doesn't explain anything at all. You have confusingly tried to give me examples of... anticheat mechanisms that rely on the total control of some hardware. I know those exist? That's not what's in question.

Maybe your only experience developing these things is with a specific set of tools, and those tools require that? I'm sitting here trying to parse out anything that looks like a rationale and I just can't find it, just more "This is the way it is. This is the way it's done". I know that already. I am saying it doesn't have to be. You're not engaging with the question in any way, just getting upset with me for not conceding that you're right and trying to insult me about it. "I looked up your post history and I see that you argue with people here a lot". You got me I guess?

If it upsets you so much to have this argument, you probably should disengage from it, but I'm genuinely baffled by the whole thing.

Ahh, you baited me again. Excellent job!

> Maybe your only experience developing these things is with a specific set of tools, and those tools require that?

lol. More personal attacks. Your entire thought process is wrong, laughably so. Maybe your only experience is speculating on things you don't have a great knowledge of on HN?

Please, just tell me, if you are so sure you are correct, why these game companies can not solve the problem as you suggest? It's because they are all inept and simply not as smart as you? That's it, right?

> I'm sitting here trying to parse out anything that looks like a rationale and I just can't find it,

Nah. You're just willfully ignoring it. I don't think you're engaging in good faith at all. I'm not confused in the least, despite your constant accusations, and I've been pretty clear and unambiguous.

Your post history shows you as someone who can't ever admit when they are wrong and frequently resorts to ad hominems, and can't bear not having the last word. That's all this is. Now, since you want to play, I guess we'll see how long this goes on for.