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by jncfhnb
750 days ago
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Odd mix of business, design, and technical implementation details here. I feel kind of lost as to what the goal of the game was. Spending money for advertisement for a free game that you think people should play for 20 minutes and also looking at things like retention. Why? |
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Thanks for bringing up the other points. I should add clarification on that in the post.
I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.
Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.
I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.