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by deliveryboyman 747 days ago
What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox.

Thanks for bringing up the other points. I should add clarification on that in the post.

I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.

Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.

I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.

1 comments

Personally I think the article tackles too many things which is a bit frustrating if any of the threads are interesting but it’s your article

I thought it was interesting

Thanks for the feedback.

Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.

Just trying to learn how I can write these posts better.

Pick one concept and talk about that concept.

I see at least three perspectives here:

* business / marketing

* level design

* technical implementation

Do only one of those concisely and completely. And if you want to do all three, make it three articles.

Got it. Thanks for taking the time to help me with this!