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by everforward
753 days ago
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I think any NPC with dialogue important to a goal (a quest, a tutorial, etc) is going to be hard to use generative AI for. It not only needs to be coherent with the story, but it needs to correctly include certain ideas. I.e. if the NPC gives a quest to go find some item at some location, it needs to say what the item is and where it is. I think we're currently stuck in a local minima where AI isn't up to the task of making a coherent player-interactable world, but an incoherent or fragmented and non-interactable world isn't impressive enough (like No Man's Sky). |
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And even in AI Dungeon the AI plays so fast and loose that it breaks immersion. Like if I’m doing a space trading roleplay, it doesn’t consider things like making sure the product I’m buying selling meets a specific spec, and often a vendor will start offering to buy Product X from me while I’m negotiating purchasing Product X from them. This "type" of continuity problem happens constantly in AI dungeon.
We’re just not there yet, but I have confidence we’ll get there. I think it’s possible even with our current model/training paradigms but we aren’t using RLHF for game applications yet.