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by everforward
757 days ago
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Yeah, 10% about jives with what I would expect under the assumption that the generated text needs to be non-deterministic (I.e. no careful prompt tuning and turning the temperature down to basically 0). An interesting flip side I was just thinking about is the AI saying too much. NPCs keeping secrets until the player gets enough reputation or does a favor or whatever is pretty common. I wonder how good they are at keeping those secrets. Prompt injection is one thing, and vaguely equivalent to cheat codes which is fine, but what is the likelihood that a player just asking for more info ends with the AI spitting out the secret without completing the quest? Will the AI know to unlock the next area or whatever, because there's no reason for the player to do that NPCs quest? Should be neat stuff, I'm looking forward to how this all works together when the kinks get ironed out. |
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