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by reaperman
757 days ago
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Agreed for current systems. I’m sure we’ll get models in the future which will facilitate this but for now LLMs don’t really stay on task like a professional human would. And even in AI Dungeon the AI plays so fast and loose that it breaks immersion. Like if I’m doing a space trading roleplay, it doesn’t consider things like making sure the product I’m buying selling meets a specific spec, and often a vendor will start offering to buy Product X from me while I’m negotiating purchasing Product X from them. This "type" of continuity problem happens constantly in AI dungeon. We’re just not there yet, but I have confidence we’ll get there. I think it’s possible even with our current model/training paradigms but we aren’t using RLHF for game applications yet. |
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I really think the next step is a heavily AI-integrated version of D&D where the DM can serve as a "filter" for some of the more unhinged output (where appropriate; an intentionally incoherent goblin with some text-to-speech could be phenomenal).
I think that's about where we're at, and I'm expecting a wave of "AI-enhanced" D&D apps any day now. They probably already exist and I just haven't seen them. I would imagine there are still occasional issues with the AI utterly choking; I see it every once in a while on some of my more "fantasy" prompts where I get too specific and it just ignores what I asked.