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by gtufano
775 days ago
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Piracy is not-impactful is not true. The disappearance of indie software that do not depend on a remote server (or that's not software on a remote server) is basically due to the inability to monetize with sales native, stand-alone, software. And that's for the piracy. In some way, the success of the App Store towards indie/solo developers is because there was a way to sell things without the piracy easily steal your sales. Yes, I know that "it's not stealing", "it's not theft", etc. Beside the ethical/moral conundrum of piracy, the fact is that it destroys the market for small developers. |
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So depending on product category it might be a large drop (EU study finds -38% displacement rate for books) but it might also be a boost (EU study finds +24% for video games), and it is hard to say in general, since even a 90% piracy rate might only mean a maximum of 5%-10% lost sales (from the wolfire blog post). Either way it isn't at the level of "impossible to succeed".
If we are talking about app stores specifically, I bet a much bigger factor in (lack of) success is discoverability, both because your app is literally hard to find and because app store owners allow a flow of cheap clones to compete with your genuine app.