| This isn’t the way. The way is to allow private servers/matchmaking with your friends. Make friends outside of the games to play with. Smurfs and throwers and racists and mic djs and all of those people are your experience because devs decided rando-army matchmaking was a good idea. It’s not. Also, you will never have a cheat less video game. There will always be a way. And if you don’t think there is, then they can continue their current iteration in perpetuity. It’s too easy for someone to pull out their credit card and buy a cheat than it is to catch them. I don’t play FPS games anymore because every lobby is full of them. Tracking behaviors and putting them into their own tier of matchmaking is one way. Detecting modifications of memory and banning is another. The issue is that most game devs are using an engine and the engines themselves are vulnerable. Private servers, self-hosted servers, are the way. You get admin control and you decide who you want to play with. |
* at least until there are so few players searching for matchmaking games that it never succeeds in finding a lobby, of course. see diabotical for example ;-(