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by reactordev 802 days ago
This isn’t the way. The way is to allow private servers/matchmaking with your friends. Make friends outside of the games to play with. Smurfs and throwers and racists and mic djs and all of those people are your experience because devs decided rando-army matchmaking was a good idea. It’s not.

Also, you will never have a cheat less video game. There will always be a way. And if you don’t think there is, then they can continue their current iteration in perpetuity.

It’s too easy for someone to pull out their credit card and buy a cheat than it is to catch them.

I don’t play FPS games anymore because every lobby is full of them. Tracking behaviors and putting them into their own tier of matchmaking is one way. Detecting modifications of memory and banning is another. The issue is that most game devs are using an engine and the engines themselves are vulnerable.

Private servers, self-hosted servers, are the way. You get admin control and you decide who you want to play with.

3 comments

CS2 (the topical game of the post) allows for playing exactly how you outlined to be the "ideal" way. however, this method of playing will never* come back to be the most popular way to play the game. so, i don't see the harm in this attempt at a contribution to counteract the largest problem with the most popular way of playing.

* at least until there are so few players searching for matchmaking games that it never succeeds in finding a lobby, of course. see diabotical for example ;-(

Appreciate the support. Yea the having enough people for matchmaking is for sure a challenge.
I played Counter Strike Source and that community experience is one of the drivers for my idea. I want to build a community that you can see as “friends” and people you can trust.

From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard.

100% agree you can’t rid of cheaters but this is the hope to just avoid them through a platform.

I can support this.

In my view a mix of rando’s on quick-play and community run/moderated servers with voting is the only way to keep the riff raff out. You and your buddies play your server. Rando’s can join too but you get to control them and vote for ones you play well with. The ones who get voted up enough gain some limited power to also police the riff raff.

One thing is clear - we can’t keep relying on game dev companies to spawn hosting provider approved instances without oversight.

Matchmaking has been a blessing and a curse
How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty?

A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.

Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.
I guess in theory I figured if they just try to run the dedicated server from steam they should find that their home setup is more than adequate, but then I forget that it's <current year> and we still don't have ubiquitous/seamless ipv6 and upnp to make that work, and even after people try to open ports on their router, they can't get people to connect to them (and of course don't know how to debug it). Sigh. And every thread about ipv6 has people still saying no one needs it.

I see frustrated reddit threads where people can't get it to work, with some confidently advising in those threads that you only need ipv4. Argh!

I mean I’m sure it’s possible just not the right people for it. There is a diverse set of people not necessarily technical. There is a systemic cheat issue and just type “cheat” in r/cs2 or r/globaloffensive. I have an ifttt that looks for that and get 10+ hits a day. That’s what I’m solving for.
>Also, you will never have a cheat less video game. There will always be a way.

This is not true and has not been true for years. With crossplay disabled, games on Xbox and Playstation are truly cheat free. It doesn't happen. There is no dark web marketplace selling aimhacks because it isn't possible to install them.

Keep thinking that… the most recent iteration was using a Cronos Zen. I’ll let you figure out the rest.
That's a controller adapter. I'm talking about memory manipulation. You do not know what you're talking about.
Mmmkay… it’s only the adapter used by ai-aimbot… but wtf do I know? Clearly hacks only are classified as memory manipulation and not using the HDMI out to pass that to ML/AI algorithms that control your player input using… the said controller adapter you so quickly dismissed as “not a thing”.

Keep enjoying your console lobbies… while you can.

Go read what I actually wrote.